Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
Errors? Omissions? Report them!
Gandin's Attack
Edelweiss #17
(Defender) Germany vs Italy (Attacker)
Formations Involved
Germany 910th Fortress Battalion
Italy 17º Reggimento Fanteria "Acqui"
Display
Balance:



Overall balance chart for Edel017
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
2
Scenario Rank: --- of 913
Parent Game Edelweiss
Historicity Historical
Date 1943-09-21
Start Time 10:00
Turn Count 20
Visibility Day
Counters 43
Net Morale 0
Net Initiative 1
Maps 1: AK2
Layout Dimensions 88 x 58 cm
35 x 23 in
Play Bounty 162
AAR Bounty 227
Total Plays 1
Total AARs 0
Battle Types
Inflict Enemy Casualties
Road Control
Rural Assault
Conditions
Off-board Artillery
Randomly-drawn Aircraft
Terrain Mods
Scenario Requirements & Playability
Afrika Korps Maps + Counters
Battle of the Bulge Counters
Edelweiss Base Game
Eastern Front Counters
Introduction

After years of garrison duty, some of Gandin’s troops wavered in their first combat. Reinforcing them with coastal artillery and anti-aircraft guns, the division commander took personal charge of the II/17 Infantry Battalion and counter-attacked the advancing Germans.

Conclusion

Despite the undoubted bravery of their officers, the inexperienced Italian infantrymen could not overcome the German assault gun support. The German infantry proved little better, but heavy Stuka support and their armor repelled the Italian attack.

Additional Notes

Beyond Normandy or Road to Berlin may be used for the StuGIIIG and StuGIIIH counters instead of Battle of the Bulge.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
Luftwaffe
  • Towed
Italy Order of Battle
Regio Esercito
  • Motorized

Display Errata (7)

7 Errata Items
Scen 17

The title is misspelled in the scenario book. It should be "Gandin's Attack"

(rerathbun on 2012 Mar 07)
Scen 17

The 910th Fortress Battalion sets up first, and should have the German Heer symbol. The 17th Infantry Regiment should have the Italian Army symbol.

(rerathbun on 2012 Mar 07)
Scen 17

For the scenario objectives to make any sense, "xx17 or Greater" should be replaced with "xx17 or less".

(triangular_cube on 2020 Sep 19)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 49

This unit is interchangeable with the StuH 42. Technically there never was a StuG IIIh. The StuH 42 was a StuG III with the main armament replaced with a modified 105mm howitzer. The StuG IIIh and StuH 42 counters have the same values, so there is no affect on play.

(plloyd1010 on 2015 Jan 30)
Overall balance chart for 108

This leader should have a morale of "9" and a modifier of "0" instead of the other way around.

(Shad on 2010 Dec 15)
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