Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
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The Trash Division
Edelweiss #15
(Attacker) Germany vs Italy (Defender)
Formations Involved
Germany 7th SS “Volunteer” Gebirgs Division
Italy 15ª Divisone Fanteria "Bergamo"
Display
Balance:



Overall balance chart for Edel015
Total
Side 1 0
Draw 0
Side 2 4
Overall Rating, 4 votes
5
4
3
2
1
2.75
Scenario Rank: --- of 913
Parent Game Edelweiss
Historicity Historical
Date 1943-09-12
Start Time 09:00
Turn Count 20
Visibility Day
Counters 48
Net Morale 2
Net Initiative 0
Maps 2: 10, 9
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 149
AAR Bounty 171
Total Plays 4
Total AARs 1
Battle Types
Road Control
Conditions
Off-board Artillery
Randomly-drawn Aircraft
Scenario Requirements & Playability
Afrika Korps Counters
Battle of the Bulge Maps
Edelweiss Base Game
Eastern Front Counters
Introduction

In 1941, the Waffen SS decided to form a mountain division from ethnic German volunteers in the Balkans, for occupation duty in Yugoslavia. Unable to find enough recruits, they resorted to conscription. For two years, the 7th SS Volunteer Division unit repressed civilians, and its official marching song celebrated its main occupations, rape and murder: “Our trash division! And many Serbian skulls, and many Serbian maids, will I soon see fallen.” But in September, 1943, Italy changed sides, and the division was rushed to Split in Dalmatia to face someone other than unarmed villagers.

Conclusion

The Italians fought with a frenzy bred from years of hatred for their allies. But the Germans slowly ground down their resistance, and captured Split after 16 days of heavy fighting. The Bergamo Division surrendered, and the Germans promptly murdered its commander and 48 other officers before beginning an orgy of massacre and destruction against Split’s civilian residents.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
Schutzstaffel
  • Motorized
  • Towed
Italy Order of Battle
Regio Esercito

Display Errata (2)

2 Errata Items
Overall balance chart for 501

The Anti-Tank Fire value is 2-4. It was misprinted in Edelweiss.

(rerathbun on 2016 Jan 18)
Overall balance chart for 439

All SS 75mm IG guns are direct fire weapons (black), not indirect (white).

(Shad on 2010 Dec 15)

Display AARs (1)

Trashing the Trash Division
Author rerathbun
Method Solo
Victor Italy
Play Date 2013-01-13
Language English
Scenario Edel015

Before playing this one I compared it to the updated version in Edelweiss Expanded and read through the one AAR for it. In the original version, the Germans have more time to accomplish their objective, but the Italians have more troops and the victory conditions are much tougher for the Trash Division to accomplish. They must clear the Italians away from the road to win, which forces them to assault them in the town. The new scenario is definitely an improvement, as the Germans have no chance in this one.

In my play-through, I set up half the Italians in the village and the other half dug-in across the road on the western board just in front of the woods. I was hoping the Italians in the town would delay the Germans long enough for the second group to hold the road. If the second position failed, they could retreat to the woods to play for time at the end.

I needn't have worried. The Germans could not come close to clearing the town, and half of their troops finished the scenario hiding in the woods, demoralized. It didn't help the German cause when their best leader, a 9-1-1 Obersturmführer, failed a morale check by three when already demoralized, and deserted.

The Germans' only hope in this scenario is to get a good leader or two, keep all their troops together, and try to take the town hexes one at a time using tanks, HMG's and Infantry. They can try to put replacements in for the ones that demoralize and exit the assault hexes, and recover them in the town hexes.

I gave this one a rating of '2' due to its lack of balance. You might enjoy this one as a solo play if you really love the Italians, or just like to make the Nazis cry.

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