Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
Errors? Omissions? Report them!
Hunters of the Plains
Edelweiss IV #10
(Attacker) Soviet Union vs Germany (Defender)
Formations Involved
Germany 1st Gebirgs Division
Soviet Union 8th Tank Division
Display
Balance:



Overall balance chart for EdIV010
Total
Side 1 0
Draw 1
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
2
Scenario Rank: --- of 913
Parent Game Edelweiss IV
Historicity Historical
Date 1941-06-25
Start Time 12:00
Turn Count 18
Visibility Day
Counters 46
Net Morale 0
Net Initiative 0
Maps 3: 14, 4, 8
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 171
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Inflict Enemy Casualties
Road Control
Urban Assault
Conditions
Off-board Artillery
Scenario Requirements & Playability
Edelweiss IV Base Game
Eastern Front Maps + Counters
Road to Berlin Maps
Introduction

With no mountainous regions in the Soviet Union's borderlands, the German XXXXIX Mountain Corps advanced into the plains of southern Poland across the same ground covered by the Austrian mountain corps in 1914. As they moved on Lvov, they faced a determined counterattack spearheaded by powerful new vehicles not listed in the pre-war intelligence reports. The gunners of 44th Anti-Tank Battalion had "borrowed" a handful of the new 50mm AT guns and ammunition and now saw their theft rewarded.

Conclusion

German 37mm shells bounced off the giant tanks, and the Soviets surged into the jägers' positions. The 8th Tank Division was considered one of the Red Army's better formations, with good troops and modern tanks. But they lacked the more mundane instruments of war, and had left their infantry behind for a lack of trucks to move them. This allowed the jägers to close with the tanks and destroy them with grenades, Molotov cocktails and other improvised weapons. The Soviets pressed their attack but this only caused losses to mount, and soon 8th Tank Division withdrew.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
Soviet Union Order of Battle
Army (RKKA)

Display Errata (1)

1 Errata Item
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)

Display AARs (1)

Hunters on the Plains
Author JayTownsend
Method Solo
Victor Draw
Play Date 2014-08-02
Language English
Scenario EdIV010

Copied from and earlier game version:

I had to get something on the playing table and this is the one that came up for some reason. This was a puzzle for both sides as the make-up of both is very different with the Germans having all Infantry and small AT-Guns and the Russian side having all armor. I am not sure either side can get a major victory but a minor one for both sides is doable and in my game, both sides did get a minor victory resulting in a draw. That is about it for this short AAR.

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