Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
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Crimean Counterattack
Eastern Front #101
(Attacker) Germany
(Attacker) Romania
vs Soviet Union (Defender)
Formations Involved
Germany 213th Infantry Regiment
Romania 18th Infantry Division
Soviet Union 320th Rifle Division
Soviet Union 55th Tank Brigade
Display
Balance:



Overall balance chart for EFDx101
Total
Side 1 2
Draw 0
Side 2 0
Overall Rating, 2 votes
5
4
3
2
1
3
Scenario Rank: --- of 913
Parent Game Eastern Front
Historicity Historical
Date 1942-02-28
Start Time 08:00
Turn Count 36
Visibility Day
Counters 90
Net Morale 0
Net Initiative 0
Maps 3: 5, 7, 8
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 98
AAR Bounty 171
Total Plays 2
Total AARs 1
Battle Types
Bridge Control
Inflict Enemy Casualties
Urban Assault
Conditions
Off-board Artillery
Scenario Requirements & Playability
Eastern Front Base Game
Introduction

Following their defeat on the 27th, the Romanian 18th Infantry Division re-grouped for a counterattack the next day, bolstered by a German regiment. The Soviets, meanwhile, saw their success as only the first stage in a breakout into the Crimea and planned even greater advances

Conclusion

The allied attack made very little progress, as neither command proved very willing to support the other. German troops briefly occupied the village of Kiet, but the Soviets kicked them back out in the afternoon.

Additional Notes

There are no Romanian trucks or wagons provided in the game. Players may either substitute German trucks and wagons, or download the the DIY counters for Romanian transport from Avalanche Press.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
Romania Order of Battle
Army
Soviet Union Order of Battle
Army (RKKA)

Display Errata (3)

3 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display AARs (1)

Dual Strike
Author TheDoctor
Method Solo
Victor Germany, Romania
Play Date 2014-02-19
Language English
Scenario EFDx101

Setup: The Soviets use their T-34 and a pair of HMG's to guard the bridge, while the SMG's and ATR's cover the town along with a couple of INF's. The Soviets setup a main defense line in the middle of the map protecting the road to the bridge and town. Another roadblock is placed at the fork in the road that led directly to the bridge and town.

Play: The Romanians and the Germans enter on the western map edge and approach the main defense line. The two Axis forces stay separated; the Romanians advance in the north, the Germans south. The Germans take some heavy losses as they move adjacent to the dug-in Soviets in the south, while the Romanians remained unscathed.

They immediately assault the Soviet positions, and the assault wear on with both sides taking equal losses, although the Romanians again take the least of the damage. Eventually, the Romanians and Germans break through the Soviet lines and push onward to the true objectives: the bridge hex and the four town hexes.

The Germans move up their engineers beside the Soviets in the town, and begin to exchange fire with the defenders. After a few turns of direct fire, the German engineers, who had not participated in the first assaults, assault the town hexes. After only a few turns, the Soviets' morale breaks and the Germans push them out of the town.

The Romanians quickly deal with the roadblock on Board 1, and swarm the bridge hex, suffering from the Soviet's opportunity fire. Nevertheless, they assault the bridge hex and over the course of the next hour, push the Soviets across the river and the Romanians ensure a Axis victory by capturing the bridge.

Result: German and Romanian Victory

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