Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
Errors? Omissions? Report them!
Out of Gas
DAK '44 #10
(Attacker) Germany vs Britain (Defender)
New Zealand (Defender)
Formations Involved
Britain 31st Field Regiment Royal Artillery
Germany 5th Light Panzer Division
New Zealand 23rd Infantry Battalion
New Zealand 2nd Divisional Cavalry
Display
Balance:



Overall balance chart for Dk44010
Total
Side 1 1
Draw 0
Side 2 1
Overall Rating, 2 votes
5
4
3
2
1
4
Scenario Rank: --- of 913
Parent Game DAK '44
Historicity Alt-History
Date 1944-06-01
Start Time 12:00
Turn Count 20
Visibility Day
Counters 95
Net Morale 0
Net Initiative 0
Maps 1: DR5
Layout Dimensions 88 x 58 cm
35 x 23 in
Play Bounty 180
AAR Bounty 171
Total Plays 2
Total AARs 1
Battle Types
Hill Control
Rural Assault
Conditions
Off-board Artillery
Terrain Mods
Scenario Requirements & Playability
Cassino '44 Counters
Desert Rats Maps + Counters
DAK '44 Base Game
Introduction

While Libya would eventually become a major exporter of oil, none of those fields had been discovered in the 1940's. Instead, every drop of fuel had to be transported across the Mediterranean Sea in the teeth of fierce Allied air and naval opposition. By 1944, these fuel shortages could easily have been even more pronounced than in 1941 and 1942.

Conclusion

Fuel supplies dominated Axis operational thinking during the North African campaigns, though units rarely actually ran out of gas on the battlefield - careful logistics planning made sure of that. But it was always a concern, as even the most powerful weapons would be useless without the fuel to move them.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Britain Order of Battle
Army
  • Leader
  • Mechanized
  • Motorized
  • Towed
Germany Order of Battle
Heer
  • Motorized
  • Towed
New Zealand Order of Battle
New Zealand Army
  • Mechanized
  • Towed

Display Errata (4)

4 Errata Items
Overall balance chart for 865

The "Optional Values" for the 17-Pdr given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity, as shown in one of the two counter images. These are:

5-5 / 8-8 MA 0 (Towed).

(caryn on 2012 May 03)
Overall balance chart for 869

All Bren carriers should have a movement value of 7.

(Shad on 2010 Dec 15)
Overall balance chart for 871

Ignore the direct fire values.

(Shad on 2010 Dec 15)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)

Display AARs (1)

Out of Gas and Momentum
Author rerathbun
Method Solo
Victor Britain, New Zealand
Play Date 2011-07-19
Language English
Scenario Dk44010

A good mixed infantry-and-armor scenario, with the British and New Zealanders defending a group of hills against the Afrika Korps. The German armor has a chance of running out of gas when moving.

Apparently the Germans gave priority to their tanks, because all of the Hetzer platoons ran out of gas before getting anywhere near their objectives. The New Zealanders' Shermans, due to being dug-in on the hills, were actually less vulnerable than the German tanks for once. They managed to take out ten steps of German tanks while losing only three of their own.

That was the difference in the scenario, as the German infantry just didn't have enough force to take the hills by themselves. Major Allied victory.

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