Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
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Rommel’s Response
Deluge #21
(Attacker) Poland vs Germany (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for DelP021
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
4
Scenario Rank: --- of 913
Parent Game Deluge
Historicity Historical
Date 1939-09-03
Start Time 06:00
Turn Count 36
Visibility Day
Counters 154
Net Morale 0
Net Initiative 1
Maps 3: 1, 3, 4
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 207
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Bridge Control
Inflict Enemy Casualties
Meeting Engagement
River Crossing
Road Control
Conditions
Off-board Artillery
Scenario Requirements & Playability
Deluge Base Game
Fall of France 1 Counters
Fire in the Steppe Maps + Counters
Introduction

Despite the fierce resistance offered by the Wolynska Cavalry Brigade on the war’s first day, the Polish Army Lodz could not counter German mechanized mobility. As the position along the Warta crumbled, Army Lodz commander Juliusz Rommel sent his three second-echelon divisions forward in a desperate attempt to plug the gaps in his line. On the right flank of Army Lodz the 28th Infantry Division, just a week removed from its mobilization, marched to meet the left wing of the German 10th Army’s advance.

Conclusion

The 1st Light Division had almost as many tanks as a true panzer division, and over half of them were real tanks – Czech-made Pz 35t light tanks and German-made Panzer IV medium tanks – rather than the poor-quality light tanks that dominated the German tank park in 1939. Without the benefit of prepared positions, the Polish division’s lead regiment was roughly handled and the Germans snatched crossings over the Warta before the Poles could stop them. After only a few hours of fighting the 28th Infantry Division was falling back in disarray and the Warta Line had been breached.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
  • Motorized
  • Towed
Poland Order of Battle
Wojska Lądowe

Display Errata (3)

3 Errata Items
Scen 21

In the German Order of Battle, the fourth item in the left column should be "3 x 35tA".

(rerathbun on 2021 Jan 12)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)

Display AARs (1)

Deluge #21 - Rommel’s Response
Author Juiceman
Method Solo
Victor Germany
Play Date 2023-06-01
Language English
Scenario DelP021

All of the fighting was on map 3, in and around the town, the woods and bridge. The Pols were able to get some troops into the town and woods supported by two batteries of ATGs but the bulk of the Polish forces dug-in on the east side of the river straddling the road. The Germans had a tough time at first clearing the town as the Pols fought hard to keep it, meanwhile a flanking force of German infantry, the engineers supported by the PzIIs and PzIVs tried to cross the river north of the bridge but Polish artillery and mortar fire disrupted the crossing, luckily for the Germans the scenario is 36 turns. In the end the Germans won the step battle, captured the bridge but failed to clear the E-W road.

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