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Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
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Manteuffel’s Crossing
Deluge #13
(Defender) Poland vs Germany (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for DelP013
Total
Side 1 1
Draw 0
Side 2 2
Overall Rating, 4 votes
5
4
3
2
1
4
Scenario Rank: --- of 913
Parent Game Deluge
Historicity Historical
Date 1939-09-01
Start Time 16:00
Turn Count 12
Visibility Day
Counters 24
Net Morale 0
Net Initiative 2
Maps 2: 3, 4
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 158
AAR Bounty 165
Total Plays 3
Total AARs 2
Battle Types
Bridge Control
Inflict Enemy Casualties
River Crossing
Urban Assault
Conditions
Off-board Artillery
Scenario Requirements & Playability
Deluge Base Game
Fire in the Steppe Maps + Counters
Introduction

Enraged at the failure of 3rd Panzer Division to cross the river Brda, XIX Corps commander Heinz Guderian personally ordered Lt. Col. Günther von Manteuffel to take his 3rd Motorcycle Battalion and get across the water barrier immediately, whatever the cost. While the small group of Polish defenders on the opposite bank opened fire with rifles and machine guns, Manteuffel’s men swapped their Zündapp machines for rubber boats and started paddling.

Conclusion

The Germans made it over the river and drove the Poles away from the burned wreck of the railway bridge. Combat engineers soon had it repaired and Guderian sent the 3rd Panzer Division’s recon battalion across and on to the division’s next objectives. It was a well-executed operation, but certainly not one that needed the corps commander’s direct supervision.


Display Order of Battle

Germany Order of Battle
Heer
Poland Order of Battle
Wojska Lądowe

Display Errata (1)

1 Errata Item
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)

Display AARs (2)

Manteuffel’s Crossing
Author Juiceman
Method Solo
Victor Germany
Play Date 2021-07-21
Language English
Scenario DelP013

Not wanting to waste any time the Germans went right for the bridge hex and with the help of a 105mm OBA battery were able to suppress the Polish defenders long enough to get a small force across the river and into position where they could assault the dug-in enemy forces covering the burned out bridge on the next turn.

One dug-in position was cleared quickly but the other took valuable time to eliminate, that darn Polish 11-1-2 Porucznik again, that delayed the German advance. As the lead German platoons neared the town unspotted Polish forces opportunity fired on them, demoralizing two platoons thus stalling their advance, with time running out the Germans regrouped and attacked again this time managing to gain a small toe hold, one town hex, but it was too little too late.

Even though the German forces came up short clearing the town they still won a minor victory with more Polish steps eliminated and the burned out bridge hex under their control.

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Cross the Brda & Take the Town
Author treadasaurusrex (Germany)
Method VASSAL
Victor Germany
Participants Schoenwulf
Play Date 2024-02-05
Language English
Scenario DelP013

This was a fun-filled, fast playing 2-session play-through with the determined & resolute, Schoenwulf, leading elements of the 9th Polish Infantry Division that were holding the 5-hex town just east of the Brda River. I led the German invaders from the 3rd Panzer Division that were assigned to cross the river to assail the waiting Poles. We both drew decent leaders, the German set was slightly better. We played with the smoke/illum and excess initiative optional rules. In addition, we experimentally used the following one house rules: Road Movement for Mechanized & Foot Units All FOOT & MECHANIZED units may move on roads at the rate of 1/2 a Movement Point (MP) per road hex, just like MOTORIZED units.

The initial session (game turns 1-8) featured an extended, right flank movement to contact for the German invaders across the southern half of Map 3. There were 2 turns of delays for the Germans crossing the Brda, but this was not contested by the Poles. Instead, a portion of the Polish force redeployed briefly further south into the depths of the woods just south of the 5-hex town as the Germans moved to the east, and two companies of landsers curled around the woods and swept north to menace the town from the rear. Most Axis OBA was ineffective for the first few turns, although the Polish mortars were demoralized and later forced to retreat into other town hexes. A 4-turn German close assault on the southeastern margin of the town, was repeatedly thwarted and even reinforced by the town’s Polish garrison. Multiple adjacent hex firefights in the town and the south wood were comparatively bloodless until the 6th game turn when the Germans finally drew first blood. By the end of the session, there were only 3 Polish step losses and none for the Third Reich invaders. The Poles still controlled the broken bridge hex and 4 of the 5 hexes in the town, but their initiative level fell at the end of game turn 8.

Our second, action-packed session (game turns 9-12) featured the Germans tightening their grip on both the town and the south woods, as their troops moved into decisive engagement range. Multiple adjacent-hex firefights and close assaults resulted in the Germans controlling of the bridge hex, a final total of 10 polish steps lost, and the capture of 4 of the 5 town hexes required for a major victory.

This was a relatively, well-balanced scenario that could have gone either way depending on the breaks and fate. We think that it is suitable for both SOLO and SHARED play. We give this one a solid 4.

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