Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
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Wojtaszewski’s Battalion
Deluge #11
(Defender) Poland vs Germany (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for DelP011
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
4
Scenario Rank: --- of 913
Parent Game Deluge
Historicity Historical
Date 1939-09-01
Start Time 13:00
Turn Count 20
Visibility Day
Counters 74
Net Morale 0
Net Initiative 2
Maps 2: 4, 5
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 176
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Inflict Enemy Casualties
Road Control
Urban Assault
Conditions
Reinforcements
Scenario Requirements & Playability
Deluge Base Game
Fire in the Steppe Maps + Counters
Introduction

XIX Corps commander Heinz Guderian focused on the lead elements of 3rd Panzer Division - the Lehr panzer demonstration unit and the divisional recon and motorcycle battalions – while its other elements ran into problems of their own. Just north of Guderian’s position at Pruscz, the 6th Panzer Regiment ran into a single Polish infantry battalion. Not waiting for infantry support, the tanks simply charged straight ahead.

Conclusion

Major Stanislaw Wojtaszewski’s I Battalion of the 34th Infantry Regiment had put out an outpost that shot up several German tanks, but that didn’t slow down the panzers. They came straight into the teeth of his positions, and the Polish anti-tank gunners destroyed still more when they assaulted the main positions in and around the town of Gostycyn. Fighting raged in and around Gostycyn until midnight, when division headquarters ordered Wojtaszewski to fall back to the river Brda.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
  • Motorized
  • Towed
Poland Order of Battle
Wojska Lądowe
  • Towed

Display Errata (3)

3 Errata Items
Overall balance chart for 2

Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire).

(Shad on 2010 Dec 15)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)

Display AARs (1)

#11 Wojtaszewski's Battalion
Author Juiceman
Method Solo
Victor Poland
Play Date 2021-07-25
Language English
Scenario DelP011

As the German armor advanced down the road unsupported they come under fire from two dug in Polish ATGs which which knocked out a step of Pz-Is which allowed the German panzers freedom of movement. The panzers then moved off the road to take under fire an unsupported AT position, eliminating this one threat.

The German infantry reinforcements arrived on time, for a change and helped clear the Polish blocking force, but it took time to clear all of the Polish forces. As the Germans advanced on the town they come under very accurate Polish HMG and infantry fire which disrupted and demoralized the German infantry advance. The lone Polish ATG in the town took out several German panzer steps, which defied any attempts to knock it out. In the end the stubborn Polish defence was able to extract a heavy toll on the German forces who did not win any of their VCs thus giving the Pols a major victory.

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