Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
Errors? Omissions? Report them!
Hill 175
Desert Rats #24
(Defender) Germany vs Britain (Attacker)
New Zealand (Attacker)
Formations Involved
Britain 8th Royal Tank Regiment
Germany 361st “Africa” Panzergrenadier Regiment
Germany 5th Light Panzer Division
New Zealand 25th Infantry Battalion
Display
Balance:



Overall balance chart for DeRa024
Total
Side 1 3
Draw 3
Side 2 1
Overall Rating, 8 votes
5
4
3
2
1
3.38
Scenario Rank: 499 of 913
Parent Game Desert Rats
Historicity Historical
Date 1941-11-23
Start Time 11:30
Turn Count 32
Visibility Day
Counters 66
Net Morale 1
Net Initiative 3
Maps 1: DR4
Layout Dimensions 88 x 58 cm
35 x 23 in
Play Bounty 115
AAR Bounty 159
Total Plays 7
Total AARs 3
Battle Types
Hill Control
Inflict Enemy Casualties
Rural Assault
Conditions
Off-board Artillery
Reinforcements
Terrain Mods
Scenario Requirements & Playability
Desert Rats Base Game
Introduction

As the New Zealand Division approached Tobruk, General CWM Norrie commanding XXX Corps ordered its 6th Brigade into a headlong assault on the Germans besieging the fortress. With little time to prepare, the Kiwis went at the task with great enthusiasm if not coordination.

Conclusion

The 88mm battery borrowed from 21st Panzer Division proved the key to the German defense, destroying many of the approaching Valentines. But the tough Kiwi infantry managed to take most of the position with sheer determination and very heavy casualties.

Additional Notes

Substitute British brens for New Zealand brens as needed.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Britain Order of Battle
Army
  • Mechanized
Germany Order of Battle
Heer
New Zealand Order of Battle
New Zealand Army
  • Mechanized
  • Motorized
  • Towed

Display Errata (2)

2 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 486

The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4.

(plloyd1010 on 2016 Jul 25)

Display AARs (3)

Good Scenario
Author udet1917 (Britain, New Zealand)
Method Face to Face
Victor Draw
Participants vince hughes (AAR)
Play Date 2008-06-30
Language English
Scenario DeRa024

My first game against the now PG legendary VINCE HUGHES. All by text e-mails and a free DR server (PBEM). VALENTINES, PANZERS, DAK and KIWI New Zealanders to boot! Worth the space on your tabletop!

1 Comment
2012-03-31 03:31

This was our debut game and set us off on nearly 4 years of PG PBEM. A great investment in my gaming travels and a good friend made :-)

Vince

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Fancy A Desert Battle - Play This One
Author vince hughes (Germany)
Method Face to Face
Victor Draw
Participants udet1917 (AAR)
Play Date 2008-06-30
Language English
Scenario DeRa024

This one was played over PBEM with John Legen. It was my first PBEM game at the time and John showed me the ropes. We were both fairly inexperienced PG players at the time and some rules may have been played wrongly. For all that, its a very enjoyable scenario

'German' Legionaires Steel Themselves

The 25th New Zealand Battalion was tasked with the capture of point 175. They would be supported by a few squadrons of Valentine tanks from the 8th Royal Tank Regt. The order was for this to be a diversionary attack so for that matter, losses were to be kept at a reasonable level. At 1130 hours this force begana westward advance along a high ridge north of hill 175. The hill was defended by elements of the DAK 361st infantry regiment. An ex-French Foreign legion unit now in the employ of the Germans. There was also a vague promise of panzer support if required. For just under an hour the allies pressed along the high ridge, though also being hampered by some German OBA. The allied artillery had managed to knock out the German 88mm in the meantime making their own tank crews much happier. Around 1230 hours, the Kiwis advanced toward the north and west faces of hill 175.

The Shooting Begins

German fire was initially quite ineffective as the NZ's skillfully used what little cover there was and kept losses to a minimum. They even managed to inflict some casualties on the Germans defending the west face as they closed into a 50m range. But once the Kiwis were on the slopes of their objective, the DAK fire began to take a horrible toll. Close range fire and melee, plus a platoon of 37mm AT guns sliced down the foot soldiers and supporting bren-carriers. By 1330 hours, 150 New Zealanders lay motionless on the hill and about 12 bren-carriers had been knocked out in these scenes of carnage.

Deathly Hand-To-Hand

Despite the losses, many of the ANZACS kept good order and continued to press at the enemy. What was supposed to be a diversionary attack was now beginning to show signs of a full scale assault as neither side would give up a claim to the hill. At 1345 hours, the west slope had its length covered by close range fighting. Both sides were running out of reserves with which to plug the gaps and German tank support showed no signs of appearing despite the Kiwis now having the edge in numbers and winning the close fighting duel. On the north face of the hill, ANZAC machine gunners had been ordered forward in the belief that resistance had finished there, only to have 75% of their number plus other friendly infantry forces shot down by unseen German troops. By 1400 hours, the New Zealanders were ceratinly edging ahead in the melees and slowly forcing back the DAK troops from the west face. On the south side now, two platoons of Valentine tanks busied themselves trying to clear out the enemy mortar pockets in that vicinity.

For the next hour, a deadly close range tussle continued all round hill 175. At one point, the Germans seemed to have the advantage as they suddenly hit back and successfully inflicted unexpected casualties on their opponents. This included 2 Valentine tanks and around 75 infantry casualties. Also, it had been discovered that German armour was now just a tantalising 3km away and heading for the battlefield. But despite all this, the Kiwis continued with the savage fight on the hill, and while inflicting 70 odd German casualties, they had also, at 1440 hours, finally forced a breach on the east side of the hill. Could this be exploited ? Had the advantage finally swung their way. It certainly appeared to be so. The New Zealand troops were able to gush through the breach and over the following 45 minutes, slowly prise the limpet like Germans from the hill, causing many casualties amongst them. But as was the way with this encounter, losses had been inflicted both ways. The German armour had now reached within firing range of some of the allied troops. The Valentines loosed off the first shots at a troop of PzII's. Over a half hour period, they knocked out 6 DAK tanks, whilst at the same time, the PzIV's mopped up the Kiwi Bren-carriers that had been attacking the German mortar platoons on the west side.

The Battle Draws To A Close

With the time now 1600 hours, the DAK had one small toe-hold on the north-east corner of the hill. This brave MG platoon and its captain had taken the first brunt of the NZ attack and were still holding out. It was now simply a question of whether their artillery and panzers would be enough to help save them and the hill position? Despite frantic efforts by the Germans to lever out the New Zealanders , there were just not enough German troops to achieve it. Hill 175 had now to be vacated and left in the allies possession.

The battle overrall was inconclusive in the longer term. Over its 5 hour length the battle had yielded far too many New Zealand casualties with 6 tanks lost, 10's of bren-carriers and around 448 casualties. The Afrika Korps counted 548 losses and 6 tanks. A costly draw for both sides.

0 Comments
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Desert Rats #24
Author triangular_cube
Method Solo
Victor Draw
Play Date 2023-03-07
Language English
Scenario DeRa024

This one is far more balanced than the previous fortified hill scenarios and actually has a point to playing. Germans with low morale are dug in on a small hill, with the key to their defense being an 88 battery protected in the center. They will eventually get some armor reinforcements on the field, but if the NZ player is able to make enough headway into the low morale German position, they won't matter.

Germans risk a x3 HMG stack on the northeast outcrop of the hill seeing as it is dug in and it will be a secondary target after the 88. The 37s are on the northern shoulder, while the 81s are in the back. Ringing the hill are INF.

NZ onboards and heads up the road, seeing as they are in limiting terrain back then... And advance largely out of sight. This lets them bring their Brens up to be in a position to support the INF advance once the 88 is suppressed, willing to risk some shots from the 37s. The valentines advance adjacent to the HMG stack, to bait out an 88 shot and allow OBA to do its job.

88 is able to knock out a step of Valentines at the expense of a spotted marker, adn OBA is able to disrupt it. With this the brens move into position and the INF start getting ready once the HMGs are softened up. The Valentines fire in and get some Disruptions while the Germans get some OBA results themselves.

With the HMG softened up, the INF moves in, but the 88 wakes back up and starts hitting the Valentines again. Mated with a good op fire roll, and OBA attrition throughout the game, step loss limit is hit. NZ methodically takes down the hill before the armor arrives but take too many losses, and it ends in a draw.

A couple different rolls could have ended it for the NZ win, but unless you wipe all the German leaders, all the untouchable OBA over the course of the long turn limit will tend this towards a draw.

0 Comments
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