Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
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Operation Crusader
C&CV2: The King's Officers #10
(Defender) Germany vs Britain (Attacker)
Formations Involved
Britain 1st King's Royal Rifle Corps
Britain 6th Royal Tank Regiment
Germany 361st “Africa” Panzergrenadier Regiment
Germany 3rd Panzer Reconaissance Battalion
Display
Balance:



Overall balance chart for CCV2010
Total
Side 1 1
Draw 1
Side 2 2
Overall Rating, 4 votes
5
4
3
2
1
3.75
Scenario Rank: --- of 913
Parent Game C&CV2: The King's Officers
Historicity Alt-History
Date
Start Time 12:00
Turn Count 24
Visibility Day
Counters 106
Net Morale 0
Net Initiative 3
Maps 1: DR5
Layout Dimensions 88 x 58 cm
35 x 23 in
Play Bounty 172
AAR Bounty 165
Total Plays 4
Total AARs 2
Battle Types
Hill Control
Road Control
Conditions
Off-board Artillery
Terrain Mods
Scenario Requirements & Playability
C&CV2: The King's Officers Base Game
Desert Rats Maps + Counters
Introduction

Both the Allies and the Axis planned a winter offensive, but superior intelligence operations allowed the Allies to grab the initiative and attack first. Rommel initially dismissed the attacks as insignificant, but as more reports reached him he realized it was not just a diversion.

Conclusion

An interesting opening scenario for both sides. The British go in with big advantages in numbers and firepower, but their tanks are thin-skinned and will be blown to pieces by long-range German AT fire if they move to aggressively. They will need to let their infantry lead the way, which will slow the overall British advance and make it easier for the Germans to hold at least one road hex until the end of play and score 10 VPs. Leader Characters on both sides with Rifle Combat, Rural Assault and more advanced skills purchased during the 1940-41 campaign will play key roles.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.

Display Order of Battle

Britain Order of Battle
Army
  • Motorized
Germany Order of Battle
Heer

Display Errata (5)

5 Errata Items
Overall balance chart for 869

All Bren carriers should have a movement value of 7.

(Shad on 2010 Dec 15)
Overall balance chart for 855

Two British infantry have their full strengths printed on the back. They should both be "2-3" when reduced.

(Shad on 2010 Dec 15)
Overall balance chart for 871

Ignore the direct fire values.

(Shad on 2010 Dec 15)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)

Display AARs (2)

Avalancha blindada británica
Author enrique
Method Solo
Victor Britain
Play Date 2012-12-28
Language Español
Scenario CCV2010

En este escenario una fuerza alemana del Afrika Korps, compuesta por aproximadamente un batallón de infantería, reforzado por una compañía motociclista, una compañía de coches blindados, dos batería AT de 50mm, una batería de cañones de 76,2mm -de procedencia soviética-, una batería de los extraordinarios cañones de 88mm, se enfrenta a una ofensiva británica. Las fuerzas británicas constan de cerca de dos batallones de infantería, dos compañías de tanques (Crusader I y Stuart), una sección de coches blindados Humber I, dos secciones de morteros, dos compañías de transportes blindados Bren y varios camiones. Los alemanes carecen de artillería fuera del mapa. Los británicos disponen de dos baterías de artillería fuera del mapa (2 x 16). Ambos contendientes tienen la misma moral (8/7).

Los alemanes despliegan sus unidades en cinco grupos: 1) una posición en vanguardia, en medio de la carretera que atraviesa el mapa en sentido este-oeste, integrada por una compañía de infantería y dos secciones de morteros; su objetivo es retrasar en lo posible el avance del enemigo; 2) Una posición en retaguardia, en la carretera, compuesta por dos secciones de infantería; estas unidades deben permenecer estáticas y resistir sobre el terreno hasta el último hombre para garantizar los puntos de victoria (VP) por el control de la carretera; 3) una compañía de infantería, una batería de artillería de 76,2mm y una sección AT de 50mm en la colina norte, desplegada casi toda ella en el nivel de 40 metros; 4) una compañía de infantería, una batería AA de 88 mm y una sección AT de 50mm en la colina sur, también casi toda ella desplegada en el nivel de 40 metros; y 5) como reserva la compañía de coches blindados y la compañía motociclista, desplegados detrás de las colinas, con la misión reforzar los puntos críticos, y por lo que respecta a los coches blindados, enlentecer el avance de la infantería enemiga en la medida de lo posible, sin ponerse al alcance de los tanques enemigos.

Los británicos entran por el borde oriental del mapa, llevando en vanguardia sus tanques Crusader I, que avanzan rápidamente por la carretera hasta chocar con la posición defensiva adelantada alemana. Aquí se produce el primer choque. El fuego de la artillería y de los tanques británicos produce las primeras bajas alemanas, que no obstante resisten bastante bien el acoso enemigo. Pero la superioridad británica es abrumadora y la posición se encuentra demasiado adelantada, por lo que no puede ser protegida por los cañones AT. Al final la compañía de infantería alemana es aniquilada, pero consigue un doble objetivo: ha retrasado el avance enemigo y con su sacrificio ha permitido la retirada de las dos secciones de morteros. Al mismo tiempo, ha causado algunas bajas al atacante.

Salvado este obstáculo, los británicos avanzan con su infantería hacia las dos colinas. Los tanques se quedan prudentemente detrás, ya que no quieren exponerse a los letales proyectiles de los cañones de 88mm y al resto del fuego AT alemán. A pesar de ello, una compañía de tanques intenta avanzar por la carretera a toda velocidad para desbordar las posiciones enemigas en las colinas y atacar la retaguardia enemiga. Las consecuencia son catastróficas: el fuego alemán de 88mm aniquila rápidamente la mitad de los tanques de dos secciones de Stuart y pone en fuga al resto.

A partir de este momento el avance británico se realiza de manera más prudente y metódica. La artillería bombardea los emplazamientos de los cañones alemanes, a la vez que la infantería inglesa avanza y asalta los emplazamientos de las secciones AT de 50mm. Una sección es destruida y la otra neutralizada por el asalto hasta el final del combate. A pesar de la enérgica resistencia alemana, la infantería británica pone el pie en el nivel de 40 metros de la colina sur y varias posiciones alemanas son asaltadas, entre ellas la batería de 88mm. Conscientes de que de esta manera el fuego AT alemán en esta colina sur ha sido neutralizado, varios tanques británicos, acompañados de transportes blindados Bren, avanzan a toda velocidad hacia la cima. Sin embargo, los alemanes hacen uso de sus reservas y contraatacan los hexes asaltados con la compañía motociclista. La lucha es tremenda y consiguen aniquilar a la infantería inglesa que había asaltado la batería de 88mm. Pero en ese momento se produce el hecho decicivo de la batalla: los tanques británicos y los Bren llegan a las inmediaciones de los cañones de 88mm, que no tienen tiempo de disparar, ya que el efecto combinado de la artillería británica y el fuego a quemarropa de los blindados destruye las piezas y sus servidores.

Desde entonces la lucha en la colina sur se decanta a favor de los atacantes. Las escasas unidades supervivientes alemanas resisten ejemplarmente, produciendo incluso bajas al enemigo, pero no pueden impedir que los británicos controlen casi todo el nivel de 40 metros de la colina.

Paralelamente, en la colina norte la infantería británica se ha ido aproximando a las posiciones alemanas. Poco después la artillería inglesa destruye la batería de 76,2mm enemiga, con lo que desaparece todo medio eficaz de defensa contra los tanques. A partir de ese momento se repite lo ocurrido en la colina sur. El resto de las fuerzas blindadas británicas ataca despreocupadamente y, apoyadas por la infantería, consiguen controlar gran parte del nivel de 40 metros de esta colina.

Los coches blindados alemanes no han podido intervenir de manera eficaz, ya que habrían sido destruidos fácilmente por los tanques enemigos. No obstante la partida acaba sin que los británicos logren controlar toda la carretera.

Al final los británicos obtienen una brillante victoria, con 74 VP frente a 30 VP, aunque el combate ha sido más ajustado de lo que estas cifras dan a entender.

Magnífico escenario.

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"Afrika" Regiment prevails on opening day of Crusader offensive
Author Brett Nicholson
Method Solo
Victor Germany
Play Date 2013-09-22
Language English
Scenario CCV2010

To begin with, I chose to generate entirely new leader characters for this Later Desert War campaign to try to enable a fairer balance of play. The British leader characters that survived the Early Desert War campaign were very powerful and it seemed generic and unrealistic to convert the surviving Italian leaders into German ones. In this case both sides had about the same starting strength in leader characters, none of them overwhelmingly powerful though the German LCs came out with better, randomly determined starting skills.

The Germans have to hold on to and control as many upper hill hexes as possible, and the road with a small amount of personnel stretched out. There are two hills to hold on to so I divided the German deployment as evenly as possible and hoped for the best. I really didn't expect that the German forces would hold out in both hills but hoped that at least one hill would be retained by scenario's end. I placed the 88mm on one hill and the 76.2mm on the other with the two 50mm AT guns in the road as a diversion to stall British armored units.

With the British advance I in turn split the forces evenly into two attack groups and held the armored units back until AT guns could be eliminated. Unfortunately, British OBA had failed to do more than disrupt these guns early on so the armored units did not see much action until later in the scenario.

The British advance was slow, especially towards the Northern hill as foot units were unloaded from the trucks far from the range of the German AT and AA guns. Once both attack forces reached the hills they were met with stiff resistance. British direct and indirect fire did not do too much damage in weakening German stacks and assaults were delayed.

The British forces in the Southern hill area lost their Major from compound demoralization and had a tough time rallying and regrouping. In that area, only two upper hill hexes were taken through assaults and the 88mm kept the Stuart tanks, Humber Is and bren carriers from assisting in the attack. The British attack on the Northern hill went a little better as the Crusader tanks eventually braved 76.2mm AT fire to root out the German armored cars which were wreaking havoc on the infantry there. This however resulted in the loss of 3 steps (worth double) of Crusader tanks for all 6 steps of armored cars, which balanced out overall for step loss VPS.

Eventually German forces started to lose holdings in the Northern hill and the 76.2mm was eliminated before more British tanks were lost. One of the German leader character Lieutenants was eliminated from compound demoralization but it was a very weak one with a 7-0-0 rating. It did not receive a reprimand and was either executed or imprisoned. This was not really a so much of a loss as most likely it's replacement could only receive better starting attributes and skills.

This battle raged back and forth with both sides suffering about equal casualties but the German defense held out ultimately with 18 upper hill hexes still in German control by scenario's end along with the easy control of one road hex by motorcycle units. The fact that the one 88mm AA gun was never eliminated was really decisive and it was never used against armor but very effective combined with the 81mm mortar units for indirect fire purposes.

In the end Germany claimed a victory with 57 VPs to the British 44 VPs. British leader characters did well enough to survive with positive LPs; one Lieutenant was promoted to Captain for his efforts while another received a mention in dispatches. One of the German leader characters did exceptionally well racking up LPs (28 total!) and was able to increase his morale to 9 and purchase the rifle combat skill for the next engagement.

German casualties: Capt 9-1-1; LT 7-0-0; SGT 8-0-1; 6 steps of INF; 2 steps of HMG; 2 50mm AT guns; 1 76.2mm artillery; 2 steps of Sdkfz 231(8); 4 steps of Sdkfz 222.

British casualties: Maj 9-0-1; 4 steps of INF; 1 step of ENG; 3 steps of Crusader I.

I was really surprised at the outcome of this battle as I thought superior British numbers would eventually roll over the defense. 24 turns/6 hours, was not enough time to finish off this attack and by 17:45, as the sun began to set, "Afrika" Infantry Regiment were kings of the hills, at least for a day.

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