Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
Errors? Omissions? Report them!
Târgu Frumos: The Second Battle Scenario 1: Preliminaries
Broken Axis #12
(Defender) Germany
(Defender) Romania
vs Soviet Union (Attacker)
Formations Involved
Germany 79th Infantry Division
Romania 5th Infantry Division
Soviet Union 103rd Tank Brigade
Soviet Union 180th Rifle Division
Display
Balance:



Overall balance chart for BrAx012
Total
Side 1 2
Draw 0
Side 2 1
Overall Rating, 3 votes
5
4
3
2
1
4.33
Scenario Rank: --- of 913
Parent Game Broken Axis
Historicity Historical
Date 1944-04-25
Start Time 09:30
Turn Count 18
Visibility Day
Counters 108
Net Morale 0
Net Initiative 1
Maps 2: 103, 104
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 168
AAR Bounty 227
Total Plays 3
Total AARs 0
Battle Types
Inflict Enemy Casualties
Urban Assault
Conditions
Off-board Artillery
Reinforcements
Smoke
Terrain Mods
Scenario Requirements & Playability
Broken Axis Base Game
Introduction

After being rebuffed in their efforts to secure Târgu Frumos earlier in the month, the Soviets paused to regroup. The 2nd Ukrainian Front formed a new battle plan that involved limited-scale assaults on and around the town of Jassy 15 kilometers to the east, to draw in and pin down the German mobile units before resuming the main effort to the west. On the 24th the Soviets conducted active reconnaissance, and the next day the assault troops launched an attack on the town of Tăuteşti, which lay eight kilometers to the northwest of Iasi.

Conclusion

The going went better than expected for the Soviets as a Romanian rifle regiment broke, allowing the Soviets to pour through the opening. German reinforcements quickly responded, but they had to travel two miles to reach the battlefield and that gave the Soviets enough time to severely compromise Axis defenses. But the Soviet success proved illusory as within a week they found themselves pushed back to their starting positions due to their inability to pin or wear down the German mobile formations.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
  • Towed
Romania Order of Battle
Army
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized

Display Errata (6)

6 Errata Items
Scen 12

The BrAx counter sheets do not include either an RKKA or Guards Sergeant. I suggest adding an additional LT in place of the SGT.

(Michael Murphy on 2017 Jan 01)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)
Errors? Omissions? Report them!
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