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Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
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Trench Raid
Blue Division #12
(Defender) Spain vs Soviet Union (Attacker)
Formations Involved
Soviet Union 56th Rifle Division
Spain 262nd Infantry Regiment
Display
Balance:



Overall balance chart for BluD012
Total
Side 1 3
Draw 0
Side 2 0
Overall Rating, 4 votes
5
4
3
2
1
2
Scenario Rank: --- of 913
Parent Game Blue Division
Historicity Historical
Date 1942-09-13
Start Time 22:00
Turn Count 20
Visibility Night
Counters 43
Net Morale 1
Net Initiative 0
Maps 2: 17, 19
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 131
AAR Bounty 165
Total Plays 3
Total AARs 2
Battle Types
Rural Assault
Conditions
Entrenchments
Minefields
Off-board Artillery
Scenario Requirements & Playability
Blue Division Base Game
Eastern Front Counters
Road to Berlin Maps
Introduction

Redeployed southeast of Leningrad in preparation to assault the great city, the Spanish division soon came to the attention of the defending Red Army. Like most of the fighting on the Eastern Front, that around Leningrad resembled the savage trench warfare of the First World War. The supplemental rations sent from Spain to the Blue Division (cognac, chocolates, sardines, olive oil) made the expeditionary force a favorite target for the Soviet raiders. The first night the Spaniards spent in the trenches, the Red Army came to snatch a share of their treats.

Conclusion

Fierce hand-to-hand fighting developed at several points in the Spanish trenches. The Soviets had achieved surprise but the raid faltered when the troops stopped to consume their booty on the spot instead of hauling it back to their own lines. The Spanish rallied and ejected the Soviets, finding 14 dead left in the Spanish emplacements.


Display Order of Battle

Soviet Union Order of Battle
Army (RKKA)
Spain Order of Battle
Army
  • Towed

Display Errata (2)

2 Errata Items
Scen 12

Introduction is incorrect. This scenario uses no maps from Eastern Front.

(GeneSteeler on 2011 Jan 14)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)

Display AARs (2)

Soviets attack, for honour? For glory? No, for Chocolate!
Author GeneSteeler
Method Solo
Victor Spain
Play Date 2011-01-13
Language English
Scenario BluD012

BATTLE SUMMARY

Soviet forces are prepared for their night raid. They have 5 hours to succeed.

They begin their attack in the west, centre and east. In the west they are thoroughly pushed back by mines and direct fire.

In the east they find some decoy minefields and advance on the Spanish trench. In the centre they suffer a few demoralizations but push onward.

Spanish artillery eliminates some Soviet infantry on the minefields.

Soviets initiate an assault in the east, but they are fought back and the counter-assault is fatal on the Soviet troops.

Soviets enter a second trench in the middle, but they can’t get enough firepower to bear (3xINF = 12DF). Spanish artillery continues to reek havoc on the Soviet reserves in the east.

Eventually after an hour and a half the eastern trench waffles their attack and the Spanish are reduced! The demoralized Spanish infantry flee. The first entrenchment is raided!

In the centre the Soviet infantry waits for the HMGs as their reserves are driven off by artillery.

Soviets make their way through the woods to the next entrenchment while the reserves rally and head west again. Soviets come under heavy fire and have already lost a third of their troops.

Soviets attack the next trench and meet disaster. Spanish counter-assault but their HMG is demoralized and flees.

In the west the Soviets brace the minefields and are reduced.

Back in the east trench both sides suffer casualties but the Spanish send over reinforcements from the centre and the Soviets are fought back.

In the west the Soviets are completely routed.

The Soviet Colonel flees and with 45 minutes to go, the Soviets surrender.

SPANISH VICTORY!!!

Aftermath

Soviets were soundly beaten back and only captured the eastern trench with a bit of good fortune.

Some things to note:

  1. Soviets decided not to press their luck in the centre entrenchment. It is possible they could have fought the Spanish down. But with their reinforcements quickly depleted and only able to get to the “5” on the assault column, they thought better of it.

  2. Minefields. Spanish received 10 mine factors. This is an old edition scenario. I replaced this with 10 minefield counters: 2 decoys, 6 “1”s and 2 “2”s.

Despite the difficult win conditions for the Soviets this scenario offered an interesting situation and some good special rules.

Scenario Rating: 3/5 – Interesting situation with minefields in a quick night assault.

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Stop the Commies in Their Tracks
Author treadasaurusrex (Spain)
Method VASSAL
Victor Spain
Participants Tankodactyl
Play Date 2023-02-04
Language English
Scenario BluD012

This was a 4-session play-through with Tankodactyl leading the rapacious Soviet hordes carrying out their well-armed night raid. I led the defending Spanish trying to hang onto the goodies sent from home. We played with the FOW, excess initiative, smoke/illum, consolidation optional rules. Both sides drew middling leaders. There were 7 FOW-shortened turns in this scenario. A frustrating, combined total of 16 combat 7-die rolls were thrown. Both of us were saddled with orders of battle that lacked tanks. More penance paid to the PG demigods . . . .

The Soviets approached along 3 separate axises, of which their column approaching from the west was repulsed by heavy fire and minefields in the first 9 turns. From the east, the process was repeated and this attack was spent by the end of game turn 11. Their central push did far better than the flanking movements, and this column's close assaults were the most successful of the 3 prongs.

There were so many Spanish minefields, that the attacking Reds were forced to stand in them as Spanish artillery cascaded down upon them. All three attacks were fiercely contested and bloodily repulsed by the end of game turn 16. The Spanish counter attacked successfully several times, each well-supported by their mortars and OBA, so only a single entrenchment was occupied & looted by the godless, and hungry, Bolsheviks.

Others have described this one in greater detail, so I will close by saying that the Red Army lost more than 60% of their infantry strength. The Spanish line bent big time, but did not break. Their counter attacks were inevitably successful thanks mostly to the lower morale of the Soviet Horde. There was a Soviet senior leader decapitation on during game turn 13, which caused a ripple of chaos through the remaining attackers. The final result was a clear -- but costly -- Spanish victory by the end of game turn 18, when my esteemed opponent threw in the towel.

I give this interesting - but seriously unbalanced in favor of the defending Spanish side - a generous 2. Too many minefields in this one for the Soviets to overcome in their raid! Only 1 of the 10 randomly-selected minefields was a decoy in our ferocious play-through.

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