Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
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Los Tigres
Blue Division #11
(Attacker) Germany
(Attacker) Spain
vs Soviet Union (Defender)
Formations Involved
Germany 502nd Heavy Panzer Battalion
Soviet Union 23rd Rifle Brigade
Spain 250th Reconnaissance Battalion
Spain 262nd Infantry Regiment
Display
Balance:



Overall balance chart for BluD011
Total
Side 1 6
Draw 0
Side 2 0
Overall Rating, 7 votes
5
4
3
2
1
3.14
Scenario Rank: 655 of 913
Parent Game Blue Division
Historicity Historical
Date 1942-06-25
Start Time 08:00
Turn Count 28
Visibility Day
Counters 62
Net Morale 0
Net Initiative 0
Maps 2: 18, 6
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 136
AAR Bounty 147
Total Plays 6
Total AARs 5
Battle Types
Urban Assault
Scenario Requirements & Playability
Blue Division Base Game
Eastern Front Maps + Counters
Road to Berlin Maps
Introduction

The Spanish were not alone in trying to score political points on the battlefield. Several detached Spanish battalions joined the effort to eliminate the Soviet 2nd Shock Army trapped in the Volkhov Pocket. Two Spanish battalions were detailed to attack the Soviet-held town of Maloye Samoshie, to drive the wedge between the trapped Soviets and their comrades to the east even deeper. Very deliberately, Col. Gen. George Lindemann of the 18th Army assigned them armored support: four new Tiger tanks, the only ones at the front. The Spanish had shown their suicidal bravery; now the Germans would prove their technical superiority.

Conclusion

Suitably impressed by the giant beasts, the Spanish successfully took the town and further reduced the Volkhov Pocket. Steadily denied shelter and food supplies, the Second Shock Army withered away. In seven days of operations, the two Spanish battalions logged over 5,000 prisoners and 46 artillery pieces taken. Lindemann extended special congratulations to the Spaniards for their part in the German victory.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
Soviet Union Order of Battle
Army (RKKA)
Spain Order of Battle
Army
  • Motorized

Display Errata (3)

3 Errata Items
Scen 11

Because Soviet initiative begins at 0, ignore Special Rule 2.

(Shad on 2010 Apr 29)
Overall balance chart for 484

Liberation 1944's Tiger movement and armor ratings are backwards. They should be Armor 7 and Movement 5.

(petermc on 2014 Feb 14)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)

Display AARs (5)

I Hope The Spanish Like Borscht
Author KirkH
Method Solo
Victor Germany, Spain
Play Date 2010-05-07
Language English
Scenario BluD011

Soviets set up in towns and surrounding woods and with four platoons of infantry on board 6. Spanish entered cyclists and motorcyclists from south but avoided Soviets by going around them. Spanish Tiger moved up road but then moved backwards to engage Soviet infantry moving north from board 6. The Spanish infantry continued to move up the road toward the large town while the Tiger advanced into the northern woods to assault the Soviet artillery. The faster Spanish motorcyclists and cyclists advanced to the northern town to attempt to take it but suffered significant losses in their approach. The Spanish assaulted the units in the northern town but luck wasn't on their side for many turns. A few turns later they began their assault on the larger town as well. With three turns remaining the Spanish were able to eliminate the Soviets in the towns and claim victory. This scenario saw atrocious rolling by the Spanish in their assaults or else the game would have been over much sooner. Still, a fun, close scenario.

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Los tigres o los hipopótamos? (in spanish)
Author Arensivia
Method Solo
Victor Germany, Spain
Play Date 2010-06-10
Language English
Scenario BluD011

Sorry for the AAR being in spanish. I gladly accept volunteers for traslation!

La defensa rusa situó los cañones y AT en los bosques del mapa norte, y una fuerza de bloqueo en la carretera del mapa sur. El grueso de los INF y HMG quedaron en los pueblos.

El plan español trataba de evitar el bloqueo de la carretera, rodeando el bosque y reuniendo los dos grupos de ataque en/alrededor del bosque al S del pueblo grande. Tal y como estaba previsto los rusos no pudieron hacer nada por evitarlo, sus medios pelotones son demasiado debiles para suponer casi ni un retraso, solamente una tirada con suerte en un bombardeo artillero desmoralizó a un par de pelotones. Para cuando el peloton de tigres consiguió llegar a la zona de reunión, los españoles habían limpiado todos los cañones de 76.2 y AT rusos en los bosques. La única participación de los tanques fue en el asalto al pueblo grande. La superioridad de moral, líderes y encima tanques (no estoy seguro de si debía aplicarse el modificador de armas combinadas, pero lo usé) fue demasiado para los rusos, que solo consiguieron eliminar una etapa de infantería con una tirada afortunada y rematar a otra desmoralizada en el siguiente turno.

Resultado final: victoria del Eje, en 20 turnos, con dos etapas perdidas (en asaltos al pueblo).

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Tiger! Tiger!
Author GeneSteeler
Method Solo
Victor Germany, Spain
Play Date 2011-01-13
Language English
Scenario BluD011

Spanish battalions join in the effort to mop up the trapped Soviet 2nd Shock Army caught in the Volkhov Pocket. Aided by the 502nd Heavy Tank Battalion (Tigers) the depleted Soviets brace for the attack.

Spanish forces race against the Soviet positions. Some Soviets in the northern woods are engaged by the Spanish.

Spanish take an early loss as a Motorcycle platoon is hit by direct fire.

Tiger moves close to the main Soviet town ignoring the 45mm AT Gun. Spanish move closer.

In the northern village the Soviet HMG is demoralized and flees the town under Spanish attack

Spanish continue to clear out the main woods south of the town and the 45mm ATG crews flee from the Tigers.

Spanish lose their second step in an assault in the south woods.

Soviets are being eliminated and fleeing everywhere! Already lost 12 reduced platoons and 3 leaders.

The southern woods are now free and the Spanish close in on both the town and the small village. Now hit 3 hours.

Spanish close in against the northern village and assault. The Soviet infantry is demoralised and eliminated trying to flee.

Outside the main town the Soviet forces are dwindling so they initiate a brave counter-assault against the Tigers located just outside the town. They disrupt the Tigers!

But their victory is short lived as the German crews recover and the counter-assault shatters the soviet defenders, although one Spanish infantry is reduced.

Spanish motorcycles take part of the town and the Soviet colonel is captured. We have just passed the 4 hour mark, a single town hex is still contested.

The next hour and 15 minutes see the Soviets pushed out of the town as the Tigers roll down the streets. The Soviets flee into the northern woods and are chased down and captured or eliminated by the Spanish. By turn 22, (Five and a half hours) the final Soviet unit is eliminated.

SPANISH VICTORY!!!

Aftermath

A good scenario. Quite difficult for the depleted Soviets they fared the same as historically. This scenario played very quickly though and it is always fun attacking units with morale of 5!

The Tiger was suitably impressive and the Soviets only chance to take it out was in assault.

Scenario Rating: 3/5 – Good quick assault with highly asymmetric sides and asymmetric victory conditions (Soviets win if Spanish player doesn’t!)

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Blue Division, scenario # 11: Los Tigres
Author JayTownsend
Method Solo
Victor Germany, Spain
Play Date 2011-04-15
Language English
Scenario BluD011

*This looked like a quick but interesting scenario to tryout and I haven’t played one from Blue Division yet, so why not? After setting this up, I feel it’s a good solo playing scenario as once the Soviets setup, there is not much to do, other then shift a few units around as needed and defend.

*I had some difficulties on my approach the town hexes as the Spanish & Germans but after recovery with the higher morale as the axis player, things started to go better and once the Axis south & east battle-groups met up, they pretty much had things their own way. The PzVIE (Tiger Tank) stayed out of any AT trouble, as couple shots from the Soviet 76.2 mm & 45mm AT guns fire at them but the rolls were low and then they were then covered with Spanish Infantry types shortly after they had their small chance.

*In the end, the Axis controlled all the town hexes and only lost 3 steps while the Soviets were pushed out with many more step losses. An Axis victory for sure this time around!

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Suitable for SOLO Play Only
Author treadasaurusrex (Soviet Union)
Method VASSAL
Victor Germany, Spain
Participants Miguelibal
Play Date 2023-01-23
Language English
Scenario BluD011

This was a 5-session play through with the enthusiastic & ferocious, Miguelibal, commanding the combined arms Spanish & German force in attack mode. Unfortunately, due to losing a coin toss, it fell to me to lead the beleaguered and armor-free, Soviet side of this unbalanced scenario. As others have reported this one in considerable detail, I will just present an outline in this AAR. We used the FOW, excess initiative, consolidation and smoke/illum optional rules. There were 11 FOW-shortened game turns in our play-through. The Axis side drew excellent leaders, the Soviet not so much. The best moment was when the Russians well-positioned, "crash boom" 76.2mm AT unit nailed the German's rampaging Tiger platoon with a lucky AT shot, that was shortly followed by a very costly infantry close assault that eliminated this armored menace in the larger town. By game turn 15, the Soviets had already lost 11 steps and 2 leaders, while the Axis had lost a total of just 7 steps and a leader. As the game progressed, the number of Soviet units steadily declined as the Spanish gained the upper hand by way of repeated successful urban close assaults, and adjacent-hex fire fights. The last Russian step and leader was eliminated on the very last game turn, resulting in an overwhelming Spanish victory. Between us, we threw 21 combat 7-die rolls -- the bulk of which (13) were thrown by the hapless Bolsheviks.

I don't think that it's possible for the Soviets to prevail in this stacked scenario, no matter how lucky their die rolls may be. I give this one a 2, mostly because it was fun to play with a spirited, high morale opponent. This one should be saved for SOLO play as there is comparatively little for the Russian player to do, apart from trying to stem the Spanish tide as long as possible and hold a few town hexes. Soviet counter attacks are not a particularly good idea as the Spanish are just too tough and mobile. Taking out that single German heavy tank platoon, was both lucky and tragic, since it cost the Russians so dearly that they were doomed to ignominious defeat after the 18th game turn.

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