Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
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Wooden Walls
Black Panthers #14
(Attacker) United States vs Germany (Defender)
Formations Involved
Display
Balance:



Overall balance chart for BlkP014
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
4
Scenario Rank: --- of 913
Parent Game Black Panthers
Historicity Historical
Date 1945-01-01
Start Time 08:00
Turn Count 22
Visibility Day
Counters 42
Net Morale 1
Net Initiative 0
Maps 1: 23
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 161
AAR Bounty 227
Total Plays 1
Total AARs 0
Battle Types
Inflict Enemy Casualties
Urban Assault
Entrenchment Control
Conditions
Anti-infantry Wire
Entrenchments
Minefields
Off-board Artillery
Severe Weather
Smoke
Scenario Requirements & Playability
Black Panthers Base Game
Elsenborn Ridge Maps + Counters
Introduction

The 87th Infantry Division’s attack plan assigned the village of Pironpré to the 3rd Battalion of the 347th Infantry Division, supported by the 761st Tank Battalion’s Baker Company. The 345th Infantry had failed on the previous day, in the face of stout resistance by the 902nd Panzer Grenadier Regiment of the Panzer Lehr (Armored School) Division. At first it seemed to the Americans that these Germans were not nearly so tough as they seemed. Then they found the main line of resistance.

Conclusion

The Americans easily captured the village of Jenneville, but suffered terrible losses in front of Pironpré. The Germans had converted a lumber yard into a makeshift fortress, and their tanks would fire from in between the stacks of logs and then roll behind them for protection; the Americans at first could not locate the source of this deadly fire and when they did, their armor-piercing shells were absorbed by the wood. The infantry – still clad in olive drab field jackets - tried to charge across the snow-covered ground and were mown down like a scene from 1914 rather than 1945. After terrible losses in both men and machines the attackers pulled back for the night.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
  • Towed
United States Order of Battle
Army
  • Mechanized

Display Errata (2)

2 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
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