Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
Errors? Omissions? Report them!
Deer Hunting
Blue Danube #1
(Attacker) Austria-Hungary vs Serbia (Defender)
Formations Involved
Display
Balance:



Overall balance chart for BlDb001
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
3
Scenario Rank: --- of 913
Parent Game Blue Danube
Historicity Alt-History
Date 1940-08-28
Start Time 09:00
Turn Count 12
Visibility Day
Counters 7
Net Morale 2
Net Initiative 1
Maps 1: 109
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 157
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Inflict Enemy Casualties
River Control
Scenario Requirements & Playability
Blue Danube Base Game
River Battleships Maps
Introduction

At this early stage of the Second Great War the mass armies of the belligerents were still being assembled. Fighting, if it were to occur at all, would need to be done by those units that were fully capable during peacetime. The river gunboats of the Danubian countries had been at full strength in peacetime and it was expected that, as in the First Great War, these units would be amongst the first to fight. Ritter von Trapp, however, concentrated his units at Novi Sad and awaited events. He had seen first-hand the economic tentacles that tied Serbia and Romania to Austria-Hungary and would not fire the first shot, hoping that these countries' self-interest would win out against martial escapades.

The concept of foreign observers remained in use. Thus we find a Sub-Lieutenant from Britain's Royal Navy (who at this point in the Second Great War remained non-aligned) assigned to Ritter von Trapp's command. In the best tradition of the Royal Navy the sub-lieutenant had urged Trapp to attack Belgrade before the Serbs could mobilize. The Englishman, whose name time and triviality have obscured, had a casual habit of leaving his notes out for view, counting on the lack of a local translator for security. Ritter von Trapp, however, knew enough English to translate most of the note. He bristled at some of the comments that the sub-lieutenant had made but one struck him as odd. It was only after the war that he realized that the comment "lack of hart" was a misspelling and not an admonition to hunt.

Conclusion

Spurred by the apparent admonition to correct his "lack of hart" Ritter von Trapp took the two largest and strongest units of the flotilla "hunting" to see if he couldn't start the process of clearing the Danube banks of shore-based batteries protecting Belgrade. The Serbs had expected some flotilla action and had moved these guns across the Sava 15 miles to the north to provide some resistance to the river-borne artillery that had ravaged Belgrade at the beginning of the First Great War. At Belegis in southern Hungary an island created the possibility of grounding some of the larger units of the flotilla as well as channelizing any river traffic, and wooded banks provided the possibility of giving some cover to the Serbian guns. Ultimately the Serbian guns were removed by two platoons of Marines and two small mine-laying boats working in tandem, causing one wag in the headquarters at the Petrovaradin Fortress in Novi Sad to say that, "if Trapp was looking for a stag, he certainly found only a doe."

Additional Notes

Counters and maps from River Fleets may be used to play Blue Danube scenarios.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • River Vessels: see Rule 15.2 ~ 15.22

Display Order of Battle

Austria-Hungary Order of Battle
Kaiserliche undKkönigliche Kriegsmarine
  • Misc
Serbia Order of Battle
Army
  • Towed

Display AARs (1)

#1 - Deer Hunting
Author Juiceman
Method Solo
Victor Austria-Hungary
Play Date 2023-01-01
Language English
Scenario BlDb001

The key for the AH was to keep moving down the river as it would throw off the aim of the Serbian guns (-2 to AT Fire vs boat not anchored or grounded), while the AH pounded a Serb 76mm battery into oblivion as they sailed past, the AH would not be so lucky on the way back upstream they took some hits but no step losses and eliminated another Serb battery.

0 Comments
You must be a registered member and logged-in to post a comment.
Errors? Omissions? Report them!
Page generated in 0.468 seconds.