Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
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Air-Water Battle
Black Helicopters #3
(Attacker) Germany vs Soviet Union (Defender)
Formations Involved
Display
Balance:



Overall balance chart for BkHo003
Total
Side 1 0
Draw 1
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
3
Scenario Rank: --- of 913
Parent Game Black Helicopters
Historicity Alt-History
Date 1941-07-10
Start Time 10:00
Turn Count 18
Visibility Day
Counters 9
Net Morale 0
Net Initiative 1
Maps 2: 108, 109
Layout Dimensions 86 x 28 cm
34 x 11 in
Play Bounty 165
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Inflict Enemy Casualties
Scenario Requirements & Playability
Black Helicopters Base Game
River Battleships Maps + Counters
Introduction

Unseasonably rainy weather grounded the German Air Force as Army Group South reached the wide barrier of the Dnepr River. The invaders now had to reckon not only with the river itself and the Soviet troops waiting on the other ride, but the river monitors steaming up and down it with impunity under the gray skies. But a little rain won't stop a helicopter

Conclusion

The Soviets had built their river monitors (or in the case of these formerly Polish monitors, re-fitted them) with the expectation that they would face an unfriendly air environment, even if they had not anticipated the German deployment of helicopters - machines well-known in the pre-war Soviet Union. The river monitors had the ability to shoot back at the helicopters, but lacked their mobility and despite heavy losses among the flying machines, the river would be cleared of enemy warships to allow an assault crossing.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • River Vessels: see Rule 15.2 ~ 15.22

Display Order of Battle

Germany Order of Battle
Heer
Soviet Union Order of Battle
Navy

Display AARs (1)

#3 - Air-Water Battle
Author Juiceman
Method Solo
Victor Draw
Play Date 2023-02-04
Language English
Scenario BkHo003

Five Soviet monitors are up against four German attack helicopters, the Soviet monitors are all two hit, one step boats with zero armor, the Germans eliminated five steps for the loss of three helo steps, the Soviets got off a lucky shot of snake eyes early on or this would have been a German victory.

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