Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
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Siegfried Line: America on the Attack, 1944

Siegfried Line boxcover
AP Series Panzer Grenadier
Designers Perryman,
McNair
Game Type Expansion
Format Spiral bound
Release Date 2009-10
Availability Out of Print
Scenarios 10
Counters 0
Maps 0
Tour Veterans
Siegfried Line: America on the Attack, 1944 Tour of Duty Ribbon
Overall Rating, 23 votes
5
4
3
2
1
3.65
Expansion Rank: 33 of 114
Popularity: Ownership & Activity
Status Owned by 14% Played by 4% AAR'd by 4% Medaled by 1%
Rank 52nd of 163 72nd of 152 61st of 150 50th of 92
Expansion Game Requirements & Playability
10/10 Siegfried Line
10/10 Elsenborn Ridge
6/10 Fall of France 1
5/10 Cassino '44
4/10 Road to Berlin
3/10 Eastern Front
2/10 Battle of the Bulge
1/10 Iron Curtain
Display
Balance:



Overall balance chart for Siegfried Line
Total
Side 1 14
Draw 1
Side 2 5
box back

Since landing in Normandy, American soldiers had heard tales of the Siegfried Line, a thick belt of fortifications protecting Germany's western border. By November 1944 they were fighting their way through it, despite ever-growing German resistance.


Display Scenario List (10)


Display Order of Battle

Germany Order of Battle
Heer
  • Motorized
Luftwaffe
United States Order of Battle
Airborne
  • Towed
Army
  • Motorized

Display Relevant AFV Rules

AFV Rules Pertaining to this Game's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)
  • Unarmored Weapon Carriers: These are unarmored halftracks (Bufla and Sk7/2) or fully-tracked vehicles (Karl siege mortar) with mounted weapons. All are mechanized, except the BM-13 (Katyusha rocket launcher mounted on a truck). They are weapon units, not AFV's, so they are never efficient and cannot be activated by tank leaders. (SB)

Display Errata (7)

7 Errata Items
Errata item for PatC

The morale of all Ninth Division units should be 8/7 not 8/6. These include all scenarios that have 47th Regt., the 60th Regt., and the 39th Regt. plus their attached armor units.

The Ninth was a very experienced division, having landed in N. Africa in Nov. of 1942, Sicily in July of 1943, and finally about 4 days after D-Day in Normandy. They then were in on every major action for the remainder of the war. These include the race across France, the Siegfried line, Hurtgen forest, Roer River, the Battle of the Bulge, the Rhine crossing, and the drive into the Ruhr.

(PatC on 2012 Jun 25)
Scen 10

Believe the VC should read for the American major and minor victory conditions "town and hill hexes on boards 11,23,31" Ignore the reference to board 10

(waynebaumber on 2013 Dec 09)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 543

The SK 7/2 appearing in 1940: Fall of France is actually a SK 6/2, but misprinted by APL. Hence it should be unarmored in that game. The SK 7/2, which appears in other games is correctly printed with an armor of 0.

(plloyd1010 on 2022 Apr 28)
Overall balance chart for 484

Liberation 1944's Tiger movement and armor ratings are backwards. They should be Armor 7 and Movement 5.

(petermc on 2014 Feb 14)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 39

Reduce strength direct fire value be came 5-5 in Army at Dawn.

(plloyd1010 on 2015 Jul 31)

Display Nations (2)

Nations at War - Scenario Appearance Percentages
Germany
100%
Germany
United States
100%
United States

Display Battle Types (7)


Display Conditions (5)

Errors? Omissions? Report them!
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