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Cassino '44 #30 - Green Devils' Last Throw of the Dice Panzer Grenadier #46 - South of Kharkiv
Edelweiss IV #21 - On the Shoulder Road to Dunkirk #6 - Back in Waterloo
Edelweiss: Expanded #15 - On the Shoulder Swallows of Death #8 - Seneffe
Eastern Front #104 - South of Kharkiv Swallows of Death #20 - The Trélon Gap
Fall of France 1 #25 - Lost Children Swallows of Death #21 - Welcome to La Capelle
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Gates of Tel Aviv
Voice of the Arabs #11
(Defender) State of Israel vs Arab Republic of Egypt (Attacker)
Kingdom of Jordan (Attacker)
Formations Involved
Arab Republic of Egypt 4th Armoured Division
Kingdom of Jordan 40th Armoured Brigade
State of Israel 10th "Harel" Mechanised Brigade
Display
Balance:



Overall balance chart for VoAb011
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 914
Parent Game Voice of the Arabs
Historicity Non-Historical
Date 1967-06-04
Start Time 06:00
Turn Count 20
Visibility Day
Counters 182
Net Morale 0
Net Initiative 0
Maps 2: 64, 66
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 264
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Inflict Enemy Casualties
Road Control
Urban Assault
Conditions
Anti-infantry Wire
Entrenchments
Minefields
Off-board Artillery
Randomly-drawn Aircraft
Reinforcements
Scenario Requirements & Playability
Sword of Israel Base Game
Voice of the Arabs Base Game
Introduction

The Israeli capital would be the final objective of the Arab offensive, where the Israelis could be expected to make their final stand. The Israeli GHQ reserve dug in outside the thriving city, while the Jordanians prepared their assault and the Egyptians raced to take part. Arab air superiority made it difficult for the Israelis to move their formations except at night, while the conquest ofNetanya and Beersheba had isolated the capital already.

Conclusion

The Israelis fought for every stone and every brick, slowing the Jordanian advance even after the Egyptians arrived on the scene. But the Arab allies ground forward, until a UN ceasefire backed by both the United States and the Soviet Union took effect and brought the fighting to an immediate halt. Israel would survive, but the Middle East would never be the same.

Real events caught up with the Voice at this point, with the Arabs pounding on the gates of Tel Aviv. The fractured fantasy tale of conquest abruptly gave way to drama over President Nasser's resignation and "reluctant" return.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Arab Republic of Egypt Order of Battle
El Geish el Masry
  • Mechanized
  • Motorized
Kingdom of Jordan Order of Battle
Royal Jordanian Army
State of Israel Order of Battle
Army
  • Motorized
  • Towed
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