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Fall of France 1 #25 - Lost Children Swallows of Death #21 - Welcome to La Capelle
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Negev Tank Battle
Voice of the Arabs #8
(Attacker) State of Israel vs Kingdom of Jordan (Attacker)
Formations Involved
Kingdom of Jordan 40th Armoured Brigade
State of Israel 7th Armoured Brigade
Display
Balance:



Overall balance chart for VoAb008
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 914
Parent Game Voice of the Arabs
Historicity Alt-History
Date 1967-06-04
Start Time 07:00
Turn Count 22
Visibility Day
Counters 42
Net Morale 0
Net Initiative 1
Maps 2: 65, 69
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 226
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Exit the Battle Area
Inflict Enemy Casualties
Meeting Engagement
Scenario Requirements & Playability
Sword of Israel Base Game
Voice of the Arabs Base Game
Introduction

Before the Royal Jordanian 60th Armored Brigade could deploy against the Israelis around Jerusalem, the Arab supreme commander, Egyptian Field Marshal Abdul HakimAmer, ordered it to advance on Beersheba. There it would link up with an Egyptian division advancing from Sinai. The Jordanians rolled southward and into Israeli territory, only to find the Israelis prepared for their move.

Conclusion

The Israeli and Jordanian armor collided in the desert east of Beersheba, where the elite Israeli brigade gave way to the Jordanians after bitter fighting.

That's the Voice's version; in the universe of reality, Israeli airstrikes kept the Jordanian brigade from even reaching the "Green Line" dividing theWest Bank from Israel.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Kingdom of Jordan Order of Battle
Royal Jordanian Army
  • Mechanized
State of Israel Order of Battle
Army
  • Mechanized
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