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Eastern Front #104 - South of Kharkiv Swallows of Death #20 - The Trélon Gap
Fall of France 1 #25 - Lost Children Swallows of Death #21 - Welcome to La Capelle
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Night Visions
Voice of the Arabs #3
(Attacker) State of Israel vs Arab Republic of Egypt (Defender)
Formations Involved
Arab Republic of Egypt 4th Armoured Division
State of Israel 200th Armoured Brigade
Display
Balance:



Overall balance chart for VoAb003
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 914
Parent Game Voice of the Arabs
Historicity Alt-History
Date 1967-06-05
Start Time 22:00
Turn Count 24
Visibility Night
Counters 65
Net Morale 0
Net Initiative 1
Maps 2: 65, 67, 68, 69
Layout Dimensions 86 x 56 cm
34 x 22 in
Play Bounty 244
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Exit the Battle Area
Inflict Enemy Casualties
Conditions
Terrain Mods
Scenario Requirements & Playability
Sword of Israel Base Game
Voice of the Arabs Base Game
Introduction

The Egyptians had better night-vision equip- ment than the Israelis, which gave them the advantage when the IDF continued their ill-considered advance past sunset of the war's first day. The Israelis had numbers on their side in the desert meeting engagement east of Bir Lahfan, but the well-drilled Egyptians met them with great confidence.

Conclusion

The Egyptians did conduct a similar counter-attack on the first night of the war. Despite their superior night-vision gear, they managed to destroy one Israeli tank against the loss of dozens of their own. Things go the other way in the Voice of the Arabs version, with the skilled Egyptian tankers dealing out death and destruction to the overconfident Israelis. The way is opening for an Egyptian invasion of Israel.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Arab Republic of Egypt Order of Battle
El Geish el Masry
  • Mechanized
State of Israel Order of Battle
Army
  • Mechanized
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