Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
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Ismailia Pass
Sword of Israel #23
(Attacker) State of Israel vs Arab Republic of Egypt (Defender)
Formations Involved
Display
Balance:



Overall balance chart for SwIs023
Total
Side 1 2
Draw 0
Side 2 0
Overall Rating, 2 votes
5
4
3
2
1
4
Scenario Rank: --- of 913
Parent Game Sword of Israel
Historicity Historical
Date 1967-06-08
Start Time 11:00
Turn Count 25
Visibility Day
Counters 55
Net Morale 1
Net Initiative 1
Maps 1: 65
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 159
AAR Bounty 171
Total Plays 2
Total AARs 1
Battle Types
Road Control
Conditions
Randomly-drawn Aircraft
Terrain Mods
Scenario Requirements & Playability
Sword of Israel Base Game
Introduction

Late in the morning lead elements of the Israeli 7th Armored Brigade encountered a reinforced battalion of cannily dug-in T-55s from the Egyptian 4th Tank Division. The Israelis needed to push through the pass rapidly to catch the rest of the fleeing enemy division, but the task would be tough across this sea of undulating sand.

Conclusion

The T-55s, tucked carefully between the sand ridges with only their barrels and tops of their turrets visible, proved quite a challenge for the advancing Israelis that would only be overcome with frontal assault. While the more heavily armored Centurions led the charge, the lighter Pattons swept wide to the east and west to take the T-55s in the flank and rear. In addition, the merciless pounding by IAF aircraft eventually destroyed the Egyptian force that bravely died in place.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Anti-Aircraft Weapon Carrier: apply a -1 modifier to an air attack if within three hexes of the targeted hex (15.14).

Display Order of Battle

Arab Republic of Egypt Order of Battle
El Geish el Masry
  • Mechanized
  • Motorized
State of Israel Order of Battle
Army
  • Mechanized

Display AARs (1)

1967, Sword of Israel, scenario twenty-three: Ismailia Pass
Author JayTownsend
Method Solo
Victor State of Israel
Play Date 2019-04-07
Language English
Scenario SwIs023

1967, Sword of Israel, scenario twenty-three: Ismailia Pass

This is a tank on tank scenario and looked like it would be fun to play. The Egyptians get 12 T55 Platoons, one M53 AA halftrack Platoon and some leaders and get to start dug-in. The Israelis get 10 M48A2 Platoons, 10 Centurion-5 Platoons, some leaders and airpower as well and must clear three hexes within any road, free of undemoralized Egyptian units by the end of the game.

Like any scenario with so many setup options and terrain types it is hard to decide how to best setup and how to enter the map as well, which is a good thing as each play will most likely produce different results. In my game I believe I spread out my Egyptians too much giving the Israelis the advantage of just whittling away the Egyptians with their two to one advantage in armor and air-support. The Egyptians did have a few successes but once their M53 AA unit was destroyed the dug-in T55 were at the mercy of the Israeli airpower and numerical armor advantage, getting pounded with an Israeli victory.

Interesting, this game is starting to grow on me. So many AFV/Vehicle types in 1967: M48A2, M48A, M48, AMX13, AML90, TCM20, M53, M50, M51, M52, Sherman, M3, M113, Jeep-106, ENTAC, Cent3, Cent5, T54, T55, T34/85, JS3, PzIV, Su100, BRT152, BTR60, BTR50, BTR40, OT62, PT76, Sakr-18, BM24, AT-1 and I might be missing a few. Well you get the idea, lots of new unit types fighting in the desert to go along with all the Infantry, Artillery, Aircraft and nationalities.

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