Panzer Grenadier Battles on May 9th:
Eastern Front #103 - Tank Battle at Parpach Iron Curtain #1 - Timberwolves
Hammer & Sickle #21 - Timberwolves
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Anti-infantry Wire

Panzer Grenadier Headquarters Library Gameplay Condition: Anti-infantry Wire for Panzer Grenadier game series
Details

From Afrika Korps:

Wire markers denote the presence of barbed wire. Until the marker is removed, units entering the hex must expend an additional movement point. To remove the Wire marker, a foot unit must spend an entire turn in the hex doing nothing but removing the wire, or a tank unit can spend 3 movement points to smash the wire (also removing the marker).

Overall Rating, 409 votes
5
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3.44
Condition Rank: 8 of 16

Display Scenario List (3)


Display Games (1)

Percentage of Each Game's Scenarios Featuring this Gameplay Condition
To Hell With Spain!
30%
To Hell With Spain!
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