Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Red Fury and Spanish Blues

Spanish Blues boxcover
AP Series Panzer Grenadier
Designer Bennighof
Game Type Expansion
Format PDF
Release Date 2006-01
Availability Out of Print
Scenarios 1
Counters 0
Maps 0
Tour Veterans
Red Fury and Spanish Blues Tour of Duty Ribbon
Overall Rating, 11 votes
5
4
3
2
1
2.82
Expansion Rank: 112 of 117
Popularity: Ownership & Activity
Status Owned by 3% Played by 4% AAR'd by 1% Medaled by 6%
Rank 138th of 168 77th of 156 118th of 153 2nd of 94
Expansion Game Requirements & Playability
1/1 Spanish Blues
1/1 Blue Division
1/1 Fire in the Steppe
Display
Balance:



Overall balance chart for Spanish Blues
Total
Side 1 1
Draw 0
Side 2 6
box back

In the early days of the 3rd Edition of Panzer Grenadier, there came a scenario to broach the subject of Spanish participation in the Crusade Against Bolshevism. The scenario came without counters. It has long been forgotten, but from that seed came the Blue Division expansion for Panzer Grenadier.

Red Fury and Spanish Blues was originally released as a Daily Content scenario. The scenario design was a joint effort with William Sariego, the designer of Defiant Russia, who has since left Avalanche Press. Red Fury and Spanish Blues was eventually absorbed into Blue Division’s scenario 15.


Display Scenario List (1)

Scenario Plays AARs Rating
1. Red Fury and Spanish Blues 7 1 2.8

Display Order of Battle

Germany Order of Battle
Heer
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized
Spain Order of Battle
Army

Display Relevant AFV Rules

AFV Rules Pertaining to this Game's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Errata (4)

4 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display Nations (3)

Nations at War - Scenario Appearance Percentages
Germany
100%
Germany
Soviet Union
100%
Soviet Union
Spain
100%
Spain

Display Battle Types (2)

Battle Types - Scenario Appearance Percentages
Urban Assault
100%
Urban Assault
Entrenchment Control
100%
Entrenchment Control

Display Conditions (5)

Errors? Omissions? Report them!
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