Nihon Silk
AP Series | Panzer Grenadier |
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Designer | Townsend |
Game Type | Expansion |
Format | Bound / PDF |
Release Date | 2011-08 |
Availability | Out of Print |
Scenarios | 10 |
Counters | 165 |
Counter Type | Laser-cut / DIY |
Maps | 0 |
- JayTownsend on 2011-09-06
- PatC on 2013-11-15
- treadasaurusrex on 2024-09-06
Overall Rating, 69 votes |
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3.32
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Expansion Rank: 79 of 120 |
Popularity: Ownership & Activity | ||||
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Status | Owned by 12% | Played by 6% | AAR'd by 6% | Medaled by 2% |
Rank | 66th of 170 | 52nd of 160 | 45th of 157 | 16th of 98 |
Expansion Game Requirements & Playability | |
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10/10 | Nihon Silk |
7/10 | Battle of the Bulge |
5/10 | Kokoda Trail |
4/10 | Guadalcanal |
3/10 | Afrika Korps |
2/10 | Road to Berlin |
Total | |
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Side 1 | 28 |
Draw | 4 |
Side 2 | 26 |
After observing German successes in early 1940 with parachute drops, the warriors of Nihon (Japan) ignited their own airborne program, as did the USA, Britain, Italy and the USSR. In keeping with their traditional rivalry, the Imperial Japanese Navy and Imperial Japanese Army competed against each other with equivalent paratroop formations. The naval paratroopers were officially part of the Special Naval Landing Forces (SNLF or Rikusentai), established in 1941. They came from the 1st, 2nd and 3rd Yokosuka SNLFs, and fell under the operational control of the Imperial Japanese Navy Air Service. Conversely, the Army's program, under the Imperial Japanese Army Air Force (IJAAF) called the Teishin Shudan, developed their airborne paratroop force in the late 1930s, but the program received renewed interest in 1940. They augmented their capabilities with the 1st Glider Tank Troop in 1943. Together, the two Japanese paratroop forces suffered disproportionately high casualties, and the loss of men who required such extensive and expensive training limited their operations to only the most critical ones. For the most part, the Rikusentai and Teishan Shudan were deployed as elite light infantry. The lightly armed parachute units were intended to assault coastal areas, support amphibious landings or seize enemy airfields and other strategic objectives. They were not meant to become entangled in heavy, pitched land battles. However, their operational use would prove to be contrary to this doctrine. The action in Nihon Silk takes players from early 1942 through late summer of 1945, as numerous Allied nations tackle the Japanese paratroopers. And for you tank aficionados, we've included the battle of San Manuel in the Philippines in 1945. This supplement also adds 165 fabulous new playing pieces and markers to your Panzer Grenadier fun! That's right - Dutch troops and tankettes, Japanese tanks and other armored vehicles, airfield and oil refinery markers, and even an Australian Brigadier (in shorts, of course)! |
Scenario | Plays | AARs | Rating |
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01. Manado: Getting Their Feet Wet! | 12 | 7 | 3.5 |
02. Koepang, Day One | 10 | 5 | 3.5 |
03. Koepang, Day Two | 6 | 3 | 3.3 |
04. Palembang | 7 | 4 | 3 |
05. The Burauen Raid, Wa Operation | 5 | 3 | 3.8 |
06. Bayug Airstrip, Day Two | 5 | 3 | 2.7 |
07. Valencia | 4 | 2 | 2.2 |
08. Okinawa: The Giretsu Incident | 3 | 3 | 3 |
09. Okinawa: The Last Japanese Paratroopers | 3 | 3 | 3.8 |
10. San Manuel and the 2nd Armor | 3 | 2 | 4.3 |
AFV Rules Pertaining to this Game's Order of Battle |
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10 Errata Items | |
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No Hidden Rules should apply to any scenario in Nihon Silk, as I did not design it this way, so feel free to play without them, as I play tested this way as well. (JayTownsend
on 2012 Jun 18)
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Scen 2 |
In the original DIY PDF version, the one Dutch Tank Leader and Eliminated Armored Cars & Tanks should count double for points not just the AC's. This was corrected in laser-cut reissue. (JayTownsend
on 2011 Sep 07)
|
Scen 3 |
In the original DIY PDF version, the second group of Allied troops: 2/40th Infantry Battalion (Australian) and VIII Infantry Battalion (Dutch) enter from the West edge of Board 34 NOT the East edge. This was corrected in the laser-cut reissue. (JayTownsend
on 2011 Sep 07)
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Scen 7 |
In the original DIY PDF version, the victory condition should state that the Japanese win if they eliminate three or more American steps, anything else is an American Victory. This was corrected in the laser-cut reissue. (JayTownsend
on 2011 Sep 07)
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Two British infantry have their full strengths printed on the back. They should both be "2-3" when reduced. (Shad
on 2010 Dec 15)
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Ignore the direct fire values. (Shad
on 2010 Dec 15)
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This unit should not be treated as a transport unit, rather it is gun armed reconnaissance car. It should exist in the game as an unarmored "armored" car. Refer to the forum post at http://www.pg-hq.com/comms/showthread.php?tid=491 for more details. (plloyd1010
on 2013 Mar 11)
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1 counter in the mix is printed with the INF symbol, rather than the mortar weapon symbol. It does not effect the unit's function. (plloyd1010
on 2013 Mar 11)
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The HMG units in counter mix are printed with the standard INF symbol, rather than the heavy infantry symbol used for HMG and WPN units. The misprint does not effect the units' function. (plloyd1010
on 2013 Mar 11)
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The M18 has a special rule in Battle of the Bulge but it applies globally: "A two-step M18 unit can fire one anti-tank shot and move half its movement allowance (retain fractions) in a single impulse. The order in which it does these two actions is the player's choice." (Shad
on 2010 Dec 15)
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Nations at War - Scenario Appearance Percentages | ||
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Japan |
100%
|
Japan |
United States |
60%
|
United States |
Netherlands |
40%
|
Netherlands |
Australia |
20%
|
Australia |
Britain |
10%
|
Britain |
Battle Types - Scenario Appearance Percentages | ||
---|---|---|
Inflict Enemy Casualties |
80%
|
Inflict Enemy Casualties |
Airfield Control |
60%
|
Airfield Control |
Paradrops |
50%
|
Paradrops |
Delaying Action |
20%
|
Delaying Action |
Exit the Battle Area |
20%
|
Exit the Battle Area |
Surprise Attack |
10%
|
Surprise Attack |
Hill Control |
10%
|
Hill Control |
Rural Assault |
10%
|
Rural Assault |
Urban Assault |
10%
|
Urban Assault |
Conditions - Scenario Appearance Percentages | ||
---|---|---|
Terrain Mods |
70%
|
Terrain Mods |
Hidden Units |
60%
|
Hidden Units |
Off-board Artillery |
40%
|
Off-board Artillery |
Joint Forces Battle |
30%
|
Joint Forces Battle |
Entrenchments |
20%
|
Entrenchments |
Reinforcements |
20%
|
Reinforcements |