Panzer Grenadier Battles on November 10th:
Black Panthers #6 - Breaking Away Jungle Fighting #3 - Kokumbona I : Little Progress
Conquest of Ethiopia #8 - Graziani's War: A Sorrowful Victory Kokoda Campaign #24 - The End of the Trail Scenario 3: The Trail to Gorari, Day Two
Red & White #31 - Contain, Contain, Contain! Kokoda Trail #30 - The Trail to Gorari, Day Two
Jungle Fighting #2 - Koli Point: Gavaga Creek
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An Army at Dawn: Tunisia 1942-1943

An Army at Dawn boxcover
AP Series Panzer Grenadier
Designer Perryman
Game Type Standalone
Format Boxed
Release Date 2015-04
Availability In Print
Scenarios 40
Counters 517
Counter Type Die-cut
Maps 4
Tour Veterans
An Army at Dawn: Tunisia 1942-1943 Tour of Duty Ribbon
Overall Rating, 458 votes
5
4
3
2
1
3.74
Standalone Rank: 9 of 39
Popularity: Ownership & Activity
Status Owned by 22% Played by 19% AAR'd by 12% Medaled by 2%
Rank 22nd of 168 9th of 156 16th of 153 24th of 94
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Balance:



Overall balance chart for An Army at Dawn
Total
Side 1 219
Draw 66
Side 2 129
box back

In early November 1942, American and British forces stormed ashore in French-ruled Morocco and Algeria, pressing the Axis into a small bridgehead in Tunisia. The U.S. Army had its first exposure to combat in the European Theater, while German and Italian units offered fierce resistance.

box back map map map map

Display Scenario List (40)


Display Order of Battle

Britain Order of Battle
Army
  • Towed
France Order of Battle
Armée de Terre
Vichy l’ Armee de l’ Armistice
  • Foot
Germany Order of Battle
Heer
Luftwaffe
Italy Order of Battle
Regio Esercito
United States Order of Battle
Army

Display Relevant AFV Rules

AFV Rules Pertaining to this Game's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Anti-Aircraft Weapon Carrier: apply a -1 modifier to an air attack if within three hexes of the targeted hex (15.14).
  • Anti-Tank Gun Carrier: half-track with anti-tank gun, NOT a Tank Destroyer
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.
  • Unarmored Weapon Carriers: These are unarmored halftracks (Bufla and Sk7/2) or fully-tracked vehicles (Karl siege mortar) with mounted weapons. All are mechanized, except the BM-13 (Katyusha rocket launcher mounted on a truck). They are weapon units, not AFV's, so they are never efficient and cannot be activated by tank leaders. (SB)
  • Portees: Trucks with mounted Anti-Tank guns, Anti-Aircraft weapons, or artillery. Stack as combat units. Move like trucks, but fire like guns. Do not limber or unlimber. Have the truck's -1 armor value. Truck and gun are treated as a single unit, and do not transport other units. (SB)

Display Errata (21)

21 Errata Items
Errata item for thomaso827

Scenario 39 calls for a US Sergeant. There are no US Sergeant counters in the mix. I used another Lieutenant.

(thomaso827 on 2015 Oct 18)
Errata item for goosebrown

In AAAD7 there are US non-AFVs like the M3/75 GMC but there are no leaders to activate them or spot indirect fire. For our game we assumed they had armor leaders which was not a great solution.

One solution would be to have an armor leader or two avail in the counter mix to activate the non AFV units.

(goosebrown on 2022 May 13)
Errata item for NBGB

Set up says Germans set up off the west edge and victory conditions say Germans get one point per unit exiting west edge. By looking at the map and a historic battle map, the Germans should be setting up off the east edge and moving west.

(NBGB on 2023 Jan 14)
Scen 1

Date needs to change to 1942 from 1940 listed.

(mwalbion on 2015 May 31)
Scen 2

The French OOB calls for "3 x Sous-Lieutenant,"

It should read "2 x Lieutenant, 1 x Sous-Lieutenant,"

(rerathbun on 2017 Aug 10)
Scen 7

There are a fair number of American "Tank Destroyers" in the mix which are not tanks. The American tanks are efficient so they behave as though they have leaders. However the rest of the units are not efficient because they are not tanks. In this case there are no leaders that can spot for the morter track. There should be an infantry leader or the American player should be able to designate an armor commander for one of the American Tracks

(goosebrown on 2022 May 15)
Scen 10

The Victory Conditions for the German side include a numerical typo under their first objective. It should read as follows: 1. No American unit occupies a hill hex on Board 78 (not 76 as published) at the end of play.

(treadasaurusrex on 2022 Feb 25)
Scen 22

It appears that there is a setup error here for both sides. Since the Germans receive VP's for exiting the west side of the map, they presumably must enter from the east edge on Turn One. Similarly, the US must set up at least seven hexes from the east edge.

(Schoenwulf on 2020 Mar 16)
Scen 24

US Setup for the first element of 2 Infantry and 1 LT say they set up on board 77. The scenario uses boards 76 and 78, so I presume the setup should have said board 78. Everywhere else in this scenario the board numbers match.

(thomaso827 on 2015 Nov 13)
Scen 28

I finally got around to setting up: An Army at Dawn #28 - Combat Cmd B Holds Steady, and note that the victory conditions call for German MTC units that exit the east edge of the battle map to count double in terms of VPs.

This is an error as there are no MTCs listed in the published scenario book for this game.

As per the scenario designer, simply ignore this notation in the victory conditions

(treadasaurusrex on 2023 Aug 27)
Scen 35

The Army at Dawn counter mix does not include U.S. Army Sergeants. All U.S. Army SGT references should be changed to LT. For this scenario it means there would be 6x LT.

(plloyd1010 on 2015 Oct 27)
Scen 40

As written, the scenario makes mention of the US Task Force Commander, Colonel Clarence C. Benson. Yet, there is no Colonel in the leader set. Add a single Colonel to the US leaders.

(treadasaurusrex on 2022 Oct 26)
Overall balance chart for 869

All Bren carriers should have a movement value of 7.

(Shad on 2010 Dec 15)
Overall balance chart for 855

Two British infantry have their full strengths printed on the back. They should both be "2-3" when reduced.

(Shad on 2010 Dec 15)
Overall balance chart for 623

In 1940: Fall of France, the units show Direct Fire. All units are Indirect Fire.

(rerathbun on 2015 Jun 06)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 41

All SS PzIVH tanks should have a movement of 8.

(Shad on 2010 Dec 15)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)
Overall balance chart for 484

Liberation 1944's Tiger movement and armor ratings are backwards. They should be Armor 7 and Movement 5.

(petermc on 2014 Feb 14)
Overall balance chart for 39

Reduce strength direct fire value be came 5-5 in Army at Dawn.

(plloyd1010 on 2015 Jul 31)

Display Nations (5)


Display Battle Types (6)


Display Conditions (8)

Errors? Omissions? Report them!
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