An Army at Dawn: Tunisia 1942-1943
AP Series | Panzer Grenadier |
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Designer | Perryman |
Game Type | Standalone |
Format | Boxed |
Release Date | 2015-04 |
Availability | In Print |
Scenarios | 40 |
Counters | 517 |
Counter Type | Die-cut |
Maps | 4 |
- garbare83686 on 2017-04-01
- wkenney53 on 2020-04-17
- treadasaurusrex on 2024-06-01
Overall Rating, 458 votes |
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3.74
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Standalone Rank: 9 of 39 |
Popularity: Ownership & Activity | ||||
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Status | Owned by 22% | Played by 19% | AAR'd by 12% | Medaled by 2% |
Rank | 22nd of 168 | 9th of 156 | 16th of 153 | 24th of 94 |
Total | |
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Side 1 | 219 |
Draw | 66 |
Side 2 | 129 |
In early November 1942, American and British forces stormed ashore in French-ruled Morocco and Algeria, pressing the Axis into a small bridgehead in Tunisia. The U.S. Army had its first exposure to combat in the European Theater, while German and Italian units offered fierce resistance. |
AFV Rules Pertaining to this Game's Order of Battle |
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21 Errata Items | |
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Scenario 39 calls for a US Sergeant. There are no US Sergeant counters in the mix. I used another Lieutenant. (thomaso827
on 2015 Oct 18)
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In AAAD7 there are US non-AFVs like the M3/75 GMC but there are no leaders to activate them or spot indirect fire. For our game we assumed they had armor leaders which was not a great solution. One solution would be to have an armor leader or two avail in the counter mix to activate the non AFV units. (goosebrown
on 2022 May 13)
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Set up says Germans set up off the west edge and victory conditions say Germans get one point per unit exiting west edge. By looking at the map and a historic battle map, the Germans should be setting up off the east edge and moving west. (NBGB
on 2023 Jan 14)
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Scen 1 |
Date needs to change to 1942 from 1940 listed. (mwalbion
on 2015 May 31)
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Scen 2 |
The French OOB calls for "3 x Sous-Lieutenant," It should read "2 x Lieutenant, 1 x Sous-Lieutenant," (rerathbun
on 2017 Aug 10)
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Scen 7 |
There are a fair number of American "Tank Destroyers" in the mix which are not tanks. The American tanks are efficient so they behave as though they have leaders. However the rest of the units are not efficient because they are not tanks. In this case there are no leaders that can spot for the morter track. There should be an infantry leader or the American player should be able to designate an armor commander for one of the American Tracks (goosebrown
on 2022 May 15)
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Scen 10 |
The Victory Conditions for the German side include a numerical typo under their first objective. It should read as follows: 1. No American unit occupies a hill hex on Board 78 (not 76 as published) at the end of play. (treadasaurusrex
on 2022 Feb 25)
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Scen 22 |
It appears that there is a setup error here for both sides. Since the Germans receive VP's for exiting the west side of the map, they presumably must enter from the east edge on Turn One. Similarly, the US must set up at least seven hexes from the east edge. (Schoenwulf
on 2020 Mar 16)
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Scen 24 |
US Setup for the first element of 2 Infantry and 1 LT say they set up on board 77. The scenario uses boards 76 and 78, so I presume the setup should have said board 78. Everywhere else in this scenario the board numbers match. (thomaso827
on 2015 Nov 13)
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Scen 28 |
I finally got around to setting up: An Army at Dawn #28 - Combat Cmd B Holds Steady, and note that the victory conditions call for German MTC units that exit the east edge of the battle map to count double in terms of VPs. This is an error as there are no MTCs listed in the published scenario book for this game. As per the scenario designer, simply ignore this notation in the victory conditions (treadasaurusrex
on 2023 Aug 27)
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Scen 35 |
The Army at Dawn counter mix does not include U.S. Army Sergeants. All U.S. Army SGT references should be changed to LT. For this scenario it means there would be 6x LT. (plloyd1010
on 2015 Oct 27)
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Scen 40 |
As written, the scenario makes mention of the US Task Force Commander, Colonel Clarence C. Benson. Yet, there is no Colonel in the leader set. Add a single Colonel to the US leaders. (treadasaurusrex
on 2022 Oct 26)
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All Bren carriers should have a movement value of 7. (Shad
on 2010 Dec 15)
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Two British infantry have their full strengths printed on the back. They should both be "2-3" when reduced. (Shad
on 2010 Dec 15)
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In 1940: Fall of France, the units show Direct Fire. All units are Indirect Fire. (rerathbun
on 2015 Jun 06)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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All SS PzIVH tanks should have a movement of 8. (Shad
on 2010 Dec 15)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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Liberation 1944's Tiger movement and armor ratings are backwards. They should be Armor 7 and Movement 5. (petermc
on 2014 Feb 14)
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Reduce strength direct fire value be came 5-5 in Army at Dawn. (plloyd1010
on 2015 Jul 31)
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Nations at War - Scenario Appearance Percentages | ||
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United States |
95%
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United States |
Germany |
85%
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Germany |
Italy |
28%
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Italy |
France |
10%
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France |
Britain |
10%
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Britain |
Battle Types - Scenario Appearance Percentages | ||
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Inflict Enemy Casualties |
90%
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Inflict Enemy Casualties |
Exit the Battle Area |
65%
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Exit the Battle Area |
Hill Control |
60%
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Hill Control |
Urban Assault |
38%
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Urban Assault |
Road Control |
18%
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Road Control |
Breakout |
3%
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Breakout |
Conditions - Scenario Appearance Percentages | ||
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Smoke |
98%
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Smoke |
Off-board Artillery |
90%
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Off-board Artillery |
Terrain Mods |
63%
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Terrain Mods |
Randomly-drawn Aircraft |
40%
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Randomly-drawn Aircraft |
Illumination |
35%
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Illumination |
Minefields |
23%
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Minefields |
Reinforcements |
20%
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Reinforcements |
Severe Weather |
5%
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Severe Weather |