(07-22-2017, 05:14 AM)Hugmenot Wrote: I understood it to mean that each smoke-capable unit and off-board artillery factor has two rounds of smoke ammunition in a 16-game turn scenario. Unit A could fire smoke on turns 1 & 2 and unit B on turns 3 & 4.
Agreed. That would marry up neatly with the concept of a basic load. Each artillery unit would have had a mix of HE, smoke, and illumination rounds. The majority would have been HE, however, each platform or battery would have maintained a set number of the other types. This would have allowed more flexibility to Commanders - allowing them more options to shape the battlefield in support of maneuvering into forces.