Smoke and Illumination ammunition - Printable Version +- PG-HQ Forums (https://www.pg-hq.com/comms) +-- Forum: Panzer Grenadier (https://www.pg-hq.com/comms/forumdisplay.php?fid=3) +--- Forum: Panzer Grenadier Rules (https://www.pg-hq.com/comms/forumdisplay.php?fid=9) +--- Thread: Smoke and Illumination ammunition (/showthread.php?tid=1522) |
Smoke and Illumination ammunition - Blackcloud6 - 07-21-2017 4th Ed rules say: Limited Ammunition: Each side in a scenario has a number of turns of smoke equal to 10 percent of the turns in the game, with fractions rounded up. So a 12-turn game allows for two rounds of smoke/illumination, while a 36-turn game would allow four turns. To track usage, place either a Smoke or Illumination marker under the firing unit to indicate one usage, or note off-board artillery's usage on a piece of paper. This rule uses both "rounds of: and "turns of." So what does this mean? if it is a 16 turn scenario then does the side get to fire Illumination only twice, or get to fire illumination on two turns by as many units that can fire it? RE: Bmoke and Illumination ammunition - Shad - 07-21-2017 I think they should all be read as "turns". RE: Smoke and Illumination ammunition - Hugmenot - 07-22-2017 I understood it to mean that each smoke-capable unit and off-board artillery factor has two rounds of smoke ammunition in a 16-game turn scenario. Unit A could fire smoke on turns 1 & 2 and unit B on turns 3 & 4. RE: Smoke and Illumination ammunition - Greyfox - 07-22-2017 (07-22-2017, 05:14 AM)Hugmenot Wrote: I understood it to mean that each smoke-capable unit and off-board artillery factor has two rounds of smoke ammunition in a 16-game turn scenario. Unit A could fire smoke on turns 1 & 2 and unit B on turns 3 & 4. Agreed. That would marry up neatly with the concept of a basic load. Each artillery unit would have had a mix of HE, smoke, and illumination rounds. The majority would have been HE, however, each platform or battery would have maintained a set number of the other types. This would have allowed more flexibility to Commanders - allowing them more options to shape the battlefield in support of maneuvering into forces. RE: Smoke and Illumination ammunition - Shad - 07-22-2017 Somebody take the above information and format it into a concise, clear blurb and we'll have our first "annotation" for 4th edition rules on this site RE: Smoke and Illumination ammunition - Blackcloud6 - 07-30-2017 How about this: The resultant number is the number of turns that EACH smoke/illumination capable artillery unit can fire the special ammunition in the entire scenario. Note that the number turn is total for each artillery unit, it could fire 1 smoke and 1 illumination, or 2 smoke, or 2 illumination. Pleas confirm the latter notion on total amounts is correct; this is how I read 17.18 to mean. |