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2/3 movement.
05-31-2024, 10:10 PM, (This post was last modified: 05-31-2024, 10:11 PM by Blackcloud6.)
#21
RE: 2/3 movement.
(05-31-2024, 12:43 PM)triangular_cube Wrote:
(05-31-2024, 11:25 AM)Blackcloud6 Wrote: This is very easy, btw: at 2/3 MP/hex, every three hexes cost 2 MP.  If you go off the road after going one or two hexes on the road, round up; all fractions in the game are rounded up.  It's so simple even an infantryman can do it.  Winking

Foot units are very simple. Where the "issue" arises is mechanized units moving partial down a road and then down clear. Then you are adding halves and thirds and its a headache. (at least in 4th).


From the definitions:

Fractions: Many game functions require that numbers be halved or quartered. All fractions are rounded up by individual unit. For example, 2-1/2 becomes 3, as does 2-1/4.

Apply this and you should have no problem.  Note, it says "all fractions..."
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06-03-2024, 02:18 PM, (This post was last modified: 06-03-2024, 02:19 PM by Grognard Gunny.)
#22
RE: 2/3 movement.
....and no one even called me to task on my little faux paux. Tsk! Tsk!   Tongue

GG
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