Copied from the PG-HQ Section of Annotated Rules and Charts along with Modern Rules
[font]Regardless of Third or Fourth Edition rules and PG Modern Rules, each section under Morale, subsection Demoralizations, under [/font]
Exceptions[font], clearly reference [/font]
14.35 (Modern 15.35) [font]which states, well you can read it for yourself.[/font]
[font]If this was not the correct way to play demoralization in entrenchments in an Assault Hex then Why would the game designer make a reference to 14.35 (Modern 15.53) at all at the end of the Exceptions for Fleeing. This subsection was not part of the Second Edition Rules.[/font]
Third Edition Rules:
14.0 Morale
14.3 Demoralization
[font] [/font]
14.31 Fleeing
EXCEPTION[font]: A demoralized leader or unit in a hex containing an entrenchment is not required to flee, but may do so if desired ([/font]
14.35[font]).[/font]
[font] [/font]
14.35
[font]Demoralized units in an assault hex that fail morale must exit the hex, and may move only one hex when doing so ([/font]
12.13[font]). On later activations they flee at full movement rate if they fail to recover.[/font]
[font] [/font]
Fourth Edition Rules:
14.0 Morale
14.3 Demoralization
[font] [/font]
14.31 Fleeing
[font]Exception: A demoralized leader or unit in a hex containing an entrenchment is not required to flee, but may do so if desired. See also [/font]
14.35[font].[/font]
[font] [/font]
14.35
[font]Demoralized units in an assault hex that fail a morale check must exit the hex, and may move only one hex when doing so ([/font]
12.13[font]). On later activations they flee at their full movement rate if they fail to recover.[/font]
[font] [/font]
PG (Modern) Rules
[font] [/font]
15.0 Morale
[font] [/font]
15.31 Fleeing
[font]Exception: A demoralized leader or unit in a hex containing an entrenchment is not required to flee, but may do so if desired. See also 15.35[/font]
[font] [/font]
15.35
[font]Demoralized units in an assault hex that fail morale must exit the hex, and may move only one hex when doing so (12.1.4). On later activations they flee at their full movement rate if they fail to recover.[/font]