06-04-2022, 04:53 AM,
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RE: FaoF--Knightly Combat, Scenario 27 Hidden Units?
4th Edition option rules suggest allowing AT guns to setup hidden.
Shad and goosebrown like this post
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06-04-2022, 01:58 PM,
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cjsiam
Corporal
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Posts: 539
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Joined: Jun 2018
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RE: FaoF--Knightly Combat, Scenario 27 Hidden Units?
(06-04-2022, 05:15 AM)Hugmenot Wrote: Vince, Wayne and I used to set up AT guns hidden. This was to prevent the opponent to just move a leader within spotting range and bombard the hex without the AT having fired a shot.
Your opponent can still move leaders up and try to spot the AT guns but there is no guarantee it will work.
I think it makes sense...at least for initial set up.....
Also, Peter's extensions/mods all All AT guns to be efficient...they have one job....
always felt it a bit odd that the light AT got one shot, but same gun in a tank
can get two...little of that makes sense (targeting ease, loading, aiming,etc...all would seem more constrained in a tank)...
goosebrown likes this post
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06-04-2022, 03:56 PM,
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RE: FaoF--Knightly Combat, Scenario 27 Hidden Units?
(06-04-2022, 08:59 AM)plloyd1010 Wrote: (06-04-2022, 04:53 AM)joe_oppenheimer Wrote: 4th Edition option rules suggest allowing AT guns to setup hidden.
I don't see where that suggestion is. Where did you see it?
I don't. Thinking I misremembered a suggestion for it as an optional rule.
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06-05-2022, 03:45 AM,
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plloyd1010
G2 Officer
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Posts: 3,165
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Joined: Jun 2012
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RE: FaoF--Knightly Combat, Scenario 27 Hidden Units?
(06-04-2022, 01:58 PM)cjsiam Wrote: I think it makes sense...at least for initial set up.....
Also, Peter's extensions/mods all All AT guns to be efficient...they have one job....
always felt it a bit odd that the light AT got one shot, but same gun in a tank
can get two...little of that makes sense (targeting ease, loading, aiming,etc...all would seem more constrained in a tank)...
My rational for making AT guns efficient, and mentally changing the term from armor efficiency to gunnery efficiency, was that with an AT gun has 5+ guys with elbowroom working it, where as a vehicle gun has 2-3 guys working it in a tight space. I also made AA efficient because they send a lot of rounds down-range, and hitting is really a numbers game in the end. I'll also point out that I flattened the AT probabilities a little.
... More and more, people around the world are coming to realize that the world is flat!
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06-05-2022, 09:27 PM,
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RE: FaoF--Knightly Combat, Scenario 27 Hidden Units?
Yes Vince and I used hidden A/T guns if in limiting terrain back in the day. This was a way to try and make them more effective and stop them being targeted by OBDA so easily. Peter I like the idea of some A/T guns being efficient particularly the smaller calibres. Also very pleasing that some reads my AAR's though if looking for any tactical tips I suggest you read my opponents AAR's.
PG could benefit from concealment rules I guess but as I am not Senor Jacome I have no huge wish to make the game more complex.
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