RE: Activating kommissars
Next question concerning disrupted Kommisars: rule 6.61 Required Movement states that a KOM must move to the nearest demoralized unit. That's understood, provided that the KOM is in good order; however if it is disrupted then would it have the option of attempting to recover to good order first after activating or must it sluggishly drag along at a move rate of 1 for being disrupted to try to reach the nearest demoralized unit? I would think so, especially in the case of trying to reach a friendly demoralized unit within an assault hex as disrupted units or leaders may not enter a hex containing enemy units. If I take rule 6.61 at face value, verbatim, then I must move the Kommisar as long as it is not itself demoralized, whether it is practical or not. I checked the 4th edition rules and nothing seems to have changed. Currently assuming that rule 6.61 should imply that only a "Good order" KOM must move to the nearest demoralized unit or not?
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