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Activating kommissars
09-27-2013, 01:05 AM, (This post was last modified: 09-27-2013, 01:05 AM by Hugmenot.)
#8
RE: Activating kommissars
Matt, I interpret 6.61 Required Movement and 6.65 Mandatory Re-Education as the Soviets cannot pass if they have a Kommissar who can re-educate a unit and move closer to a demoralized unit turn.

In my opinion, this is consistent with 14.42 Required Recovery which states that Every demoralized unit must attempt recovery at some point during the course of a turn. 14.42 is better written because it also states "14.42 Required Recovery: Every demoralized unit must attempt recovery at some point during the course of a turn (owning player chooses when). Thus, a player may not "pass" if he has demoralized units that haven't activated this turn - they must try to recover."

Maybe 6.61 and 6,65 should be modified to include these precisions in the 4th edition rules.
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Messages In This Thread
Activating kommissars - by plloyd1010 - 09-26-2013, 04:42 AM
RE: Activating kommissars - by campsawyer - 09-26-2013, 05:33 AM
RE: Activating kommissars - by Hugmenot - 09-26-2013, 06:33 AM
RE: Activating kommissars - by vince hughes - 09-26-2013, 06:52 AM
RE: Activating kommissars - by tlangston28 - 09-26-2013, 11:53 PM
RE: Activating kommissars - by vince hughes - 09-27-2013, 12:06 AM
RE: Activating kommissars - by Matt W - 09-27-2013, 12:47 AM
RE: Activating kommissars - by rerathbun - 09-27-2013, 10:08 AM
RE: Activating kommissars - by Hugmenot - 09-27-2013, 01:05 AM
RE: Activating kommissars - by Matt W - 09-27-2013, 11:09 AM
RE: Activating kommissars - by waynebaumber - 09-27-2013, 12:53 PM
RE: Activating kommissars - by tlangston28 - 09-29-2013, 12:59 AM
RE: Activating kommissars - by waynebaumber - 09-30-2013, 09:24 AM
RE: Activating kommissars - by Brett Nicholson - 05-31-2014, 11:59 PM
RE: Activating kommissars - by vince hughes - 06-01-2014, 04:49 AM
RE: Activating kommissars - by Brett Nicholson - 06-01-2014, 08:15 AM
RE: Activating kommissars - by Brett Nicholson - 06-29-2014, 06:20 AM
RE: Activating kommissars - by vince hughes - 06-29-2014, 06:36 AM
RE: Activating kommissars - by Brett Nicholson - 06-29-2014, 07:00 AM

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