RE: Activating kommissars
Peter, I would not count this as a useless activation, I would see it just as another hindrance of the Soviet command structure. By having to activate it requires the Soviet player to choose between activating the Komissar to try to recover the unit or do some other activation.
Komissars did not directly report to RKKA or Guards leaders but were political to enforce Stalin's communist doctrine. Having a possible Komissar structure for some of the larger scenarios with multiple Komissars might be interesting.
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