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Close Assault Sequencing 101
08-06-2024, 11:17 PM, (This post was last modified: 08-06-2024, 11:18 PM by Shad.)
#2
RE: Close Assault Sequencing 101
(08-06-2024, 10:00 AM)treadasaurusrex Wrote: Say, that there is an existing assault hex that contains a disrupted friendly Lieutenant, one disrupted friendly infantry units and 2 friendly good order infantry platoons. Hence, an existing friendly 3-stack of combat units in this assault hex. If an adjacent hex contains a friendly Captain and a good order infantry platoon, is there any rule that precludes the following sequence of assault-related movement?
1) the Captain activates with a fore order to begin an assault movement into the assault hex and gives his accompanying infantry in the same hex a fire order,
2) the Captain then moves into the assault hex |||| THIS IS THE END OF THE ACTIVATION ||||

and gives the friendly disrupted infantry platoon and disrupted infantry unit a movement order to depart the hex |||| THIS IS A NEW ACTIVATION ON THE NEXT TURN FOR THE CAPT ||||, while he simultaneously gives the good order units in the assault hex their fire orders, then

3) the adjacent-hex infantry unit who already has a fire order, follows his Captain into the assault hex, creating a 3-stack close assault that is then ready to roll the close assault combat die.

Played correctly, the Capt enters the assault hex and cannot bring the outside platoons in due to overstacking limits.
  1. Activate DIS INF in assault hex individually and exit hex. (end of activation)
  2. Activate CAPT and INF adjacent and assault move into hex, you may choose to then attack or just sit tight. (end of activation)
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Messages In This Thread
Close Assault Sequencing 101 - by treadasaurusrex - 08-06-2024, 10:00 AM
RE: Close Assault Sequencing 101 - by Shad - 08-06-2024, 11:17 PM
RE: Close Assault Sequencing 101 - by Schoenwulf - 08-07-2024, 08:34 AM

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