Close Assault Sequencing 101 - Printable Version +- PG-HQ Forums (https://www.pg-hq.com/comms) +-- Forum: Panzer Grenadier (https://www.pg-hq.com/comms/forumdisplay.php?fid=3) +--- Forum: Panzer Grenadier Rules (https://www.pg-hq.com/comms/forumdisplay.php?fid=9) +--- Thread: Close Assault Sequencing 101 (/showthread.php?tid=2989) |
Close Assault Sequencing 101 - treadasaurusrex - 08-06-2024 Say, that there is an existing assault hex that contains a disrupted friendly Lieutenant, one disrupted friendly infantry units and 2 friendly good order infantry platoons. Hence, an existing friendly 3-stack of combat units in this assault hex. If an adjacent hex contains a friendly Captain and a good order infantry platoon, is there any rule that precludes the following sequence of assault-related movement? 1) the Captain activates with a fire order to begin an assault movement into the assault hex and gives his accompanying infantry in the same hex a fire order, 2) the Captain then moves into the assault hex and gives the friendly disrupted infantry platoon and disrupted infantry unit a movement order to depart the hex, while he simultaneously gives the good order units in the assault hex their fire orders, then 3) the adjacent-hex infantry unit who already has a fire order, follows his Captain into the assault hex, creating a 3-stack close assault that is then ready to roll the close assault combat die. I can find no rule that prohibits this sequence of assault movements in a single activation. Am I missing something? RE: Close Assault Sequencing 101 - Shad - 08-06-2024 (08-06-2024, 10:00 AM)treadasaurusrex Wrote: Say, that there is an existing assault hex that contains a disrupted friendly Lieutenant, one disrupted friendly infantry units and 2 friendly good order infantry platoons. Hence, an existing friendly 3-stack of combat units in this assault hex. If an adjacent hex contains a friendly Captain and a good order infantry platoon, is there any rule that precludes the following sequence of assault-related movement? Played correctly, the Capt enters the assault hex and cannot bring the outside platoons in due to overstacking limits.
RE: Close Assault Sequencing 101 - Schoenwulf - 08-07-2024 Basically agree with Shad that it would take two separate activations. 1) Disrupted Lt. could activate to attempt recovery and dispatch the disrupted INF to an adjacent hex; 2) Captain activates and brings a full strength INF into the assault hex with him. Rationale: Rule 12.5.1 is pretty clear on this issue, i.e. the Captain cannot influence any unit in the assault hex, and the disrupted Lt. cannot affect units outside his hex. |