(02-05-2024, 12:32 PM)garbare83686 Wrote: (02-05-2024, 12:00 AM)plloyd1010 Wrote: (02-04-2024, 03:39 PM)garbare83686 Wrote: I play it by following 14.35, they can stay and try to recover until the hex is assaulted, then a failure requires a retreat. I believe the wording "Demoralized units in an assault hex that fail a morale check must exit the hex, and may move only one hex when doing so (12.13). "
You don't seem to have voted that way.
I read 14.35 as it is written, "Demoralized units in an assault hex that fail a morale check must exit the hex, and may move only one hex when doing so (12.13). " That means a unit can stay in an entrenchment unless it fails to recover with enemy units present. I think the word "must" clearly indicates that units in an assault hex that fail to recover must leave the hex. I didn't notice a vote button so I simply replied with how I do it.
The word "Must" is used in the normal conditions of fleeing too, but is specifically overwritten by the entrenchments, turning it into a "may"; so using one instance of "Must" can't really be all that authoritative. Check 14.31
Admittedly I always played with the specific entrenchment rule overriding the assault condition without a second thought as in general, a specific exception overrides a general rule in wargaming. If someone is raising the assault condition rule to be a yet further specific rule overriding the entrenchment rule, I can certainly see the ambiguity even if it never read that way to me before...
Without an authoritative ruling on this, I think we are all just going to go in circles as to which is the more specific rule that trumps.