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FaoF--Knightly Combat, Scenario 27 Hidden Units?
06-04-2022, 01:58 PM,
#7
RE: FaoF--Knightly Combat, Scenario 27 Hidden Units?
(06-04-2022, 05:15 AM)Hugmenot Wrote: Vince, Wayne and I used to set up AT guns hidden. This was to prevent the opponent to just move a leader within spotting range and bombard the hex without the AT having fired a shot.

Your opponent can still move leaders up and try to spot the AT guns but there is no guarantee it will work.

I think it makes sense...at least for initial set up.....
Also, Peter's extensions/mods all All AT guns to be efficient...they have one job....
always felt it a bit odd that the light AT got one shot, but same gun in a tank
can get two...little of that makes sense (targeting ease, loading, aiming,etc...all would seem more constrained in a tank)...
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RE: FaoF--Knightly Combat, Scenario 27 Hidden Units? - by cjsiam - 06-04-2022, 01:58 PM

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