RE: Overrun and Lone Leaders
I'm concerned that viewing it as an assault is specifically a different interpretation
then 6.71....thus my concern...
That rule:
6.71 Lone Leaders
If one or more leaders are in a hex with no other units, one leader is eliminated per step loss scored on the hex by bombardment or direct fire (for example, X = one leader eliminated, 2X = two leaders eliminated, etc.).
>>Here Direct fire and Bombardment----not Assault--are mentioned...
If one or more enemy combat units (not unarmed transports or leaders) enter such a hex, roll two dice for each friendly leader in the hex.
>>Now in the definition of Assault(12.0)---when enemy combat units enter a hex with friendly combat units an ASSAULT is mandated(ignoring conditions of units already there blah blah).
>>HERE it is not.
>>It is another mechanic completely....
>>I would postulate--- "Leaders alone do not suffer Assault ever---when enemy units enter their hex---they are always rolled to be displaced or killed".....
>>In the "Real world" they would be running like heck to get out of the area....they would not be sticking around to fight a platoon...or a zug of tanks.....
On a result of 9 or more the leader is removed from play. On a result less than 9, he is displaced to an adjacent hex that is either friendly-controlled or vacant. If all adjacent hexes are enemy-occupied, he is eliminated. When leaders are fired upon by Direct Fire or Bombardment they suffer no unit-specific modifiers, but may be affected by target hex modifiers.
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