02-26-2024, 04:06 PM,
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LOS aid
Is there some kind of LOS aid (like for ASL in their VASSAL module)? There are some LOS-situations which are very difficult to handle.
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02-26-2024, 11:23 PM,
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plloyd1010
First Sergeant
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Posts: 3,490
Threads: 358
Joined: Jun 2012
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RE: LOS aid
(02-26-2024, 05:58 PM)cjsiam Wrote: Any intersection with a hex containing town/woods/slope is blocked, basically
Remember, it's about the hexes---not the artwork....
Largely correct. If the LOS goes through something like a woods or town hex, LOS is blocked. The criteria for determining a non-clear hex is if the limiting terrain covers 25% or more of the hex, rule 8.24. Slopes get weird. Crossing elevation lines (hence the artwork) is the usual determinant for LOS. Refer to rule 8.4 and pages 22-23 in the rulebook to understand (or be confused by) the mechanics.
... More and more, people around the world are coming to realize that the world is flat!
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02-28-2024, 02:32 AM,
(This post was last modified: 02-28-2024, 02:34 AM by Grognard Gunny.)
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RE: LOS aid
Jan, the "Thread" (button) is on the Vassel map work up, not on the manual maps. Just to be sure you understand. For manual applications, a simple short straight edge will do, center to center in the hexes.
GG
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03-02-2024, 07:56 AM,
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RE: LOS aid
It's especially LOS from lower to higher hexes which is very difficult to handle. Can a unit in a higher hex look over a town/woods hex or a combination of several town/woods hexes? Or is there a blind spot(s) like in other wargames? Can you look from a higher hex into a lower town/woods hexes when surrounded by other lower town/woods hexes or do they block LOS then?
In games like "Panzer" this is worked out as a kind of eternal repeating blind spot sequence. The first woods hex "blind spots" the following woods hex and so on.
Is this the same in this game?
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03-03-2024, 03:04 AM,
(This post was last modified: 03-03-2024, 05:02 AM by Umikaze.)
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Umikaze
Private First Class
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Posts: 5
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Joined: Feb 2024
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RE: LOS aid
(03-02-2024, 07:56 AM)JAN COLPAERT Wrote: It's especially LOS from lower to higher hexes which is very difficult to handle. Can a unit in a higher hex look over a town/woods hex or a combination of several town/woods hexes? Or is there a blind spot(s) like in other wargames? Can you look from a higher hex into a lower town/woods hexes when surrounded by other lower town/woods hexes or do they block LOS then?
In games like "Panzer" this is worked out as a kind of eternal repeating blind spot sequence. The first woods hex "blind spots" the following woods hex and so on.
Is this the same in this game?
Check sections 8.36 and 8.4 in the 3e rules. I was confused about exactly the same thing, but this helped me. There's also a LOS table at the bottom of the 4e TEC.
I love the PG series, but the rules do tend to be a muddled pain in the patoot.
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03-04-2024, 01:57 AM,
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RE: LOS aid
OK, thx!
Umikaze and OldPueblo like this post
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