12-18-2023, 02:42 PM,
(This post was last modified: 12-20-2023, 03:30 AM by JayTownsend.)
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JayTownsend
Colonel
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Posts: 1,862
Threads: 193
Joined: May 2012
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2024
There are a lot of designers for Panzer Grenadier but this is my design update for 2024.
Avalanche Press has offered the following on The Gold-Club for early preorder, which should be published in 2024 and three of them already have the artwork on the cover. In no order:
- Sensha Shidan or the Death of the 2nd Tank Division, Luzon 1945
- Chosin Reservoir, the Korean War 1950
- Fall of The Philippines 1941
- Ochi, The Greek-Italian War 1940-41
After that I would like to follow up with:
- Smoking Cobras, The Brazilian Expeditionary Force 1944-45
- Fall of the Philippine 1942 or part Two
- Gela, Sicily 1943
- Maybe more Korean War? If there is interest for more?
I am hoping AP can publish as many as they can along with the other PG designs in 2024, like: Ardennes 1944 and Fire & Sword as well as some Modern titles to name a few.
I am still hoping for more!
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12-19-2023, 12:22 PM,
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cjsiam
Corporal
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Posts: 683
Threads: 78
Joined: Jun 2018
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RE: 2024
Gates of Leningrad.....
Tambu, ACav, Tubac52 And 5 others like this post
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12-19-2023, 01:09 PM,
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RE: 2024
A full game on Sicily wouldn't be bad.
GG
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12-20-2023, 12:37 AM,
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RE: 2024
I'm not certain, but isn't there a method of selectively adding/subtracting "scenarios" to make the campaign demonstrative rather than comprehensive? It isn't really imperative that a "game" be inclusive of every battle in a campaign, but rather, be a selection of those that demonstrate the difficulty of the battle or show the hinge points in the campaign. In that way, perhaps, the "game" would preclude "dull" scenarios. (Just my thought on the matter.)
GG
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12-20-2023, 05:43 AM,
(This post was last modified: 12-20-2023, 08:41 AM by plloyd1010.)
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plloyd1010
First Sergeant
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Posts: 3,489
Threads: 357
Joined: Jun 2012
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RE: 2024
(12-20-2023, 12:37 AM)Grognard Gunny Wrote: I'm not certain, but isn't there a method of selectively adding/subtracting "scenarios" to make the campaign demonstrative rather than comprehensive? It isn't really imperative that a "game" be inclusive of every battle in a campaign, but rather, be a selection of those that demonstrate the difficulty of the battle or show the hinge points in the campaign. In that way, perhaps, the "game" would preclude "dull" scenarios. (Just my thought on the matter.) Sort of like 2 sets of opposing forces, each player/team plays the spoiler against the other? Or multiple advancement paths? Or open ended? Or territorial occupation and advancement? PG has the 2nd and last types. CD has examples of all 4.
... More and more, people around the world are coming to realize that the world is flat!
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