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Crete Orchard Terrain
06-09-2023, 02:48 AM,
#1
Crete Orchard Terrain
I am getting ready to play Parachutes over Crete and want to be sure I understand the terrain rules regarding orchard hexes…

The scenario rules describe only the impact the terrain has on movement, but nothing else. I am assuming that for rules related to spotting/digging-in/etc. I should use the same rules for orchard/palm groves listed on the 4th edition terrain chart?

Just clarifying…my brain is taking longer than usual getting used to seeing wooded hexes as orchard hexes.
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06-09-2023, 03:16 AM,
#2
RE: Crete Orchard Terrain
That's how I would play it.
CavDo, Sonora, sagunto And 8 others like this post
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06-09-2023, 01:48 PM,
#3
RE: Crete Orchard Terrain
That is correct.
Tankodactyl, OldPueblo, Reconquista And 8 others like this post
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