Crete Orchard Terrain - Printable Version +- PG-HQ Forums (https://www.pg-hq.com/comms) +-- Forum: Panzer Grenadier (https://www.pg-hq.com/comms/forumdisplay.php?fid=3) +--- Forum: Panzer Grenadier Rules (https://www.pg-hq.com/comms/forumdisplay.php?fid=9) +--- Thread: Crete Orchard Terrain (/showthread.php?tid=2856) |
Crete Orchard Terrain - Nvick9 - 06-09-2023 I am getting ready to play Parachutes over Crete and want to be sure I understand the terrain rules regarding orchard hexes… The scenario rules describe only the impact the terrain has on movement, but nothing else. I am assuming that for rules related to spotting/digging-in/etc. I should use the same rules for orchard/palm groves listed on the 4th edition terrain chart? Just clarifying…my brain is taking longer than usual getting used to seeing wooded hexes as orchard hexes. RE: Crete Orchard Terrain - treadasaurusrex - 06-09-2023 That's how I would play it. RE: Crete Orchard Terrain - mike perryman - 06-09-2023 That is correct. |