2/3 movement. - Printable Version +- PG-HQ Forums (https://www.pg-hq.com/comms) +-- Forum: Panzer Grenadier (https://www.pg-hq.com/comms/forumdisplay.php?fid=3) +--- Forum: General Discussion (https://www.pg-hq.com/comms/forumdisplay.php?fid=4) +--- Thread: 2/3 movement. (/showthread.php?tid=2904) |
RE: 2/3 movement. - Blackcloud6 - 05-31-2024 (05-31-2024, 12:43 PM)triangular_cube Wrote:(05-31-2024, 11:25 AM)Blackcloud6 Wrote: This is very easy, btw: at 2/3 MP/hex, every three hexes cost 2 MP. If you go off the road after going one or two hexes on the road, round up; all fractions in the game are rounded up. It's so simple even an infantryman can do it. From the definitions: Fractions: Many game functions require that numbers be halved or quartered. All fractions are rounded up by individual unit. For example, 2-1/2 becomes 3, as does 2-1/4. Apply this and you should have no problem. Note, it says "all fractions..." RE: 2/3 movement. - Grognard Gunny - 06-03-2024 ....and no one even called me to task on my little faux paux. Tsk! Tsk! GG |