2/3 movement. - Printable Version +- PG-HQ Forums (https://www.pg-hq.com/comms) +-- Forum: Panzer Grenadier (https://www.pg-hq.com/comms/forumdisplay.php?fid=3) +--- Forum: General Discussion (https://www.pg-hq.com/comms/forumdisplay.php?fid=4) +--- Thread: 2/3 movement. (/showthread.php?tid=2904) |
RE: 2/3 movement. - plloyd1010 - 11-27-2023 (11-27-2023, 06:25 AM)goosebrown Wrote: I quickly convert to two times the square root of the total hexes moved divided by the speed of the unit expressed as a ratio of truck to PzIII. I find it much simpler that way. I don't know about that equation. It appears to not work when the full moon falls on a Tuesday in a month with an R in it. RE: 2/3 movement. - Blackcloud6 - 05-29-2024 (11-20-2023, 02:27 AM)treadasaurusrex Wrote: For what it's worth . . . here's the house rule that a number of us use in shared, online Vassal play. It makes game play & flow SO much easier! Geez, even this old grunt can do the 2/3 math. Oh, wait, right, you were DAT, not a CDAT. lol... just kidding... RE: 2/3 movement. - treadasaurusrex - 05-30-2024 (05-29-2024, 10:05 PM)Blackcloud6 Wrote:Discerning & discriminating CDATs also hate the 2/3 movement rule on roads.(11-20-2023, 02:27 AM)treadasaurusrex Wrote: For what it's worth . . . here's the house rule that a number of us use in shared, online Vassal play. It makes game play & flow SO much easier! RE: 2/3 movement. - Blackcloud6 - 05-30-2024 Your fancy computers don't do fractions? RE: 2/3 movement. - treadasaurusrex - 05-30-2024 They do, and darn quick, without having to be told to do so. Think "big picture," old boy . . . excessive details spoil the fun. No body calculates main gun ranges, or driving distances, or fuel expenditure in thirds. Our gunners. prompted by their high-speed computers say things like, "Target identified, enemy BMP, at 1600 meters, load HEAT." No one says, "Gosh Sir, that T-90 is at 2/3 of our maximum effective." Or -- "Oh my, the indirect approach distance is 635 plus 2/3." RE: 2/3 movement. - Grognard Gunny - 05-31-2024 On the other hand..... one can Boogie Outta there faster at 2/3rds rather than 1/2! Yes? (Speaking from an old ground pounder's POV.) GG RE: 2/3 movement. - treadasaurusrex - 05-31-2024 Hmm . . . INF MPs = 3, so at 1/2 per road hex that is 6 hexes (1200 meters) in a 15 minute activation segment. At 2/3 of a MP per road hex, that is only 4.5 road hexes in the same timeframe. RE: 2/3 movement. - Blackcloud6 - 05-31-2024 This is very easy, btw: at 2/3 MP/hex, every three hexes cost 2 MP. If you go off the road after going one or two hexes on the road, round up; all fractions in the game are rounded up. It's so simple even an infantryman can do it. RE: 2/3 movement. - triangular_cube - 05-31-2024 (05-31-2024, 11:25 AM)Blackcloud6 Wrote: This is very easy, btw: at 2/3 MP/hex, every three hexes cost 2 MP. If you go off the road after going one or two hexes on the road, round up; all fractions in the game are rounded up. It's so simple even an infantryman can do it. Foot units are very simple. Where the "issue" arises is mechanized units moving partial down a road and then down clear. Then you are adding halves and thirds and its a headache. (at least in 4th). RE: 2/3 movement. - treadasaurusrex - 05-31-2024 Indeed! |