06-30-2012, 08:20 AM,
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RE: 6.72 Decapitation
(06-30-2012, 05:42 AM)Blackcloud6 Wrote: I don't think decapitation feels bad; I rather like the rule. I also like the notion it could happen again if the next commander gets whacked. I agree. Someone has to be in charge. Thanks, Mike
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06-30-2012, 11:22 AM,
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RE: 6.72 Decapitation
I guess I worry that a multiple decapitation rule might make things a bit too gamey. Knowing exactly where all enemy officers are at a 200-meter-per-hex scale is a sacrifice we made to playability, and the general practice of going after enemy officers to disrupt command and control is fine. But going after specific leaders in top-down rank order multiple times for the specific purpose of creating multiple rules-specific decapitation effects stretches the bounds of credibility and can steer game play away from simulation toward gaminess. Once you've taken out the enemy LTC, you might know where the enemy Majors are, but would you know exactly what would happen and for how long each time you took another one out? You should certainly be rewarded for taking out the enemy CO, but it stretches credibility to say that you'd know exactly what would happen to your enemy's forces each time you take out a replacement CO. Having that knowledge might cause players to make multiple hail-Mary attacks just to go for rules-specific decapitation effects, and that's not cricket IMO.
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