09-22-2013, 06:18 PM,
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Shad
General of the Army
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Posts: 2,249
Threads: 293
Joined: May 2012
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PG product glut
glut (glt)
v. glut·ted, glut·ting, gluts
v.tr.
1. To fill beyond capacity, especially with food; satiate.
2. To flood (a market) with an excess of goods so that supply exceeds demand.
Am I the only person that has a bad feeling about releasing so much high-dollar PG product in so short a time?
I think a boxed game (let's say 4 maps) every six months is a reasonable volume. It allows for each title to be marketed, received, discussed, and enjoyed in turn.
I think this is too much stuff at once, and both sales and individual title visibility will suffer as a result.
...came for the cardboard, stayed for the camaraderie...
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09-22-2013, 10:58 PM,
(This post was last modified: 09-23-2013, 06:44 AM by campsawyer.)
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campsawyer
First Lieutenant
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Posts: 1,023
Threads: 34
Joined: May 2012
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RE: PG product glut
Quote:I think a boxed game (let's say 4 maps) every six months is a reasonable volume. It allows for each title to be marketed, received, discussed, and enjoyed in turn.
I believe this is a glut of sales, but given production and delivery capability, APL slows down the process so you only get a new game every six months. Case in point is SOI, it has only trickled out so far and still has counter issues that leaves many without the game, but there has been hype for this for the past six months. I have ordered Liberation, but I expect it will not be delivered before the new year, probably well into it given the production schedule of other games that have been slated to get done. That many be sooner if it gets more orders, but I believe the Mike B. is rethinking production and delivery each day he walks in the door of the office. So, I believe that through this odd business practices your six month window will come true.
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09-24-2013, 05:59 AM,
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RE: PG product glut
(09-22-2013, 06:18 PM)Shad Wrote: glut (glt)
v. glut·ted, glut·ting, gluts
v.tr.
1. To fill beyond capacity, especially with food; satiate.
2. To flood (a market) with an excess of goods so that supply exceeds demand.
Am I the only person that has a bad feeling about releasing so much high-dollar PG product in so short a time?
I think a boxed game (let's say 4 maps) every six months is a reasonable volume. It allows for each title to be marketed, received, discussed, and enjoyed in turn.
I think this is too much stuff at once, and both sales and individual title visibility will suffer as a result.
Hmm you may be right and a lot of products pushed out at once can be a sign of trouble in some companies.
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