08-26-2022, 11:38 PM,
|
|
plloyd1010
G2 Officer
    
|
Posts: 3,185
Threads: 318
Joined: Jun 2012
|
|
Bombardment units in assault hexes
This question came up in last night's session. Should bombardment units in an assault hex be allowed to bombard the enemy within the assault hex?
This would be similar to the AT fire in an assault hex question from a while back.
My inclination is yes, but then caveats emerge.
- Rockets would obviously be unable to fire within the hex.
- Would mortars be able to fire within the hex? Heavy mortars (90mm+) no, light mortars (60mm-) almost certainly, medium mortars are questionable.
- Could all guns bombard within a hex? I can see (and read of) a 75mm planting a round 50yds away. Could a 155mm do it? A heavy AA gun certainly can.
- What about friendly fire? Always apply? Only apply if friendly assault that urn?
- What about collateral fire (rule 12.53)? Apply if friendlies assault in the same activation? In the same turn?
- The +2 for guns bombarding adjacent hexes. Does it apply? (The AT +1 adjacent doesn't.)
Something think about.
... More and more, people around the world are coming to realize that the world is flat!
|
|
08-27-2022, 12:55 AM,
|
|
RE: Bombardment units in assault hexes
I think that this comes down to a question of scale.
At PG scale, if an emplaced mortar or artillery platoon is in a 200 meter assault hex, it's very vulnerable to incoming fire & melee effects and should not be able to fire at the attackers with bombardment fire. It should be able to fire the platoon's (relatively weak) small arms at the attackers at close range as abstractly allowed in the assault rules.
At least, dug-in artillery/mortars get first fire, before they are typically overwhelmed -- if they are by themselves -- in an assault hex.
|
|
08-27-2022, 02:22 AM,
|
|
RE: Bombardment units in assault hexes
I don't think so.
daedalus and Tankodactyl like this post
|
|
08-27-2022, 06:20 AM,
|
|
RE: Bombardment units in assault hexes
I fail to see a rules rationale as to why they could. Rule 12.52 seems pretty explicit that they cannot.
|
|
08-27-2022, 02:00 PM,
|
|
cjsiam
Corporal
   
|
Posts: 540
Threads: 51
Joined: Jun 2018
|
|
RE: Bombardment units in assault hexes
(08-27-2022, 12:55 AM)treadasaurusrex Wrote: I think that this comes down to a question of scale.
At PG scale, if an emplaced mortar or artillery platoon is in a 200 meter assault hex, it's very vulnerable to incoming fire & melee effects and should not be able to fire at the attackers with bombardment fire. It should be able to fire the platoon's (relatively weak) small arms at the attackers at close range as abstractly allowed in the assault rules.
At least, dug-in artillery/mortars get first fire, before they are typically overwhelmed -- if they are by themselves -- in an assault hex.
But---at the same time it is still allowed to use it's inherent AT fire at Tanks in the Assault hex....
So the rational being -- if you can organize fire at tanks---could you not similarly produce impacts against infantry at very close range? Destroying building containing
enemy firing at you can be effective....
I fear it may come down to a "size of weapon/exposure of crew thing".....guns <=75mm, particularly Inf Guns--and 60mm mortars, I would propose do have an ability
to throw some of their firepower into close range offensive fire---larger weapons possibly not....
What about SPGs?
Like a Wespe for example?....blowing up buildings can be very dangerous for infantry trying to assault?
|
|
08-28-2022, 06:23 AM,
|
|
RE: Bombardment units in assault hexes
Realistically, you are probably right about small mortars in bombardments and infantry guns with direct fire at very close ranges in urban areas.
Then again, the traditional thinking is that the more rubble, the better, on defense in urban settings.
Tankodactyl likes this post
|
|
|