01-17-2015, 09:52 AM,
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warstudent
Recruit
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Posts: 81
Threads: 14
Joined: Oct 2012
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RE: prokhorovka?
Maybe 5-6 games for the pieces. 12 or 16 maps?
Instead of having the ENTIRE battle laid out all at once (counters and maps), couldn't it be broken up into interconnected scenarios in a campaign game? The results of each scenario integrating into the others.
More importantly, would there be an interest & would it sell? If it would sell and utilizing one or both of the Kursk games it would only need to be an add on.
Avalanche would only need to create a few extra maps and the integrating campaign. I'm assuming the research and info for the battle was already done when creating the 2 Kursk games. The effort to create and cost of this new one should be a lot less than a new game.
warstudent aka Jim
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01-17-2015, 01:29 PM,
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warstudent
Recruit
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Posts: 81
Threads: 14
Joined: Oct 2012
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RE: prokhorovka?
That wasn't the question I was asked.
I think you summed up the components that would be needed or in a campaign of the maps, units tracked / accounted for, which was why I used it.
Looking over Death Ride Kursk series which zaarin7 mentioned above, this is the kind of integration I had in mind.
Oh, and no, I don't think it would sell.
Without a lot of enthusiasm for and seeing what already exists with the extra modules for Death Ride Kursk (logistics, fire support, etc), there would be no potential benefit to AP in doing an extensive treatment as it already exists.
BTW for anybody interested in the Battle and getting an on the ground view, google street view is available in the area.
This link goes to the street view about 1.5 km southwest of Prokhorovka looking toward the city with the monument built as a memorial to the left. http://goo.gl/maps/AtAIH
warstudent aka Jim
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