05-11-2014, 12:16 PM,
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campsawyer
First Lieutenant
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Posts: 1,023
Threads: 34
Joined: May 2012
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RE: Amphibious vehicles
(05-11-2014, 12:06 PM)JayTownsend Wrote: >Amphibious vehicle can enter swamps but there is no MP cost for this in Saipan. It reference the old TEC where vehicles are prohibited. Any idea on the cost?
>Related to this, there is the land and water MP's which will apply for swamp and marshes?
I would use the water movement rate printed on the counter.
>Last can Lvt-4 load/unload in swamp and marsh hexes?
Movement cost for Foot unit is 2 for Marsh and 3 foot swamp, so they can unload there but I would want to.
Jay,
What about the MP cost for swamps for amphibious vehicles?
For the marsh/swamp it is more for loading so the unit can get some cover.
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05-12-2014, 01:32 PM,
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JayTownsend
Colonel
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Posts: 1,862
Threads: 193
Joined: May 2012
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RE: Amphibious vehicles
Dang, I finally figured out what Matt and Alan were talking about, land/water or water/land conversions in the same movement.
Ok for example, a Japanese Type 2 amphibious tank has a 9/3 movement, 9 for land and 3 for water. Say I move two water/Ocean hexes for 1 MP each of the 3 water MPs I have on the counter, then hit the beach hex having 1 water movement point left, converting back to land movement, 1 water movement point converts to 3 land movement points on this counter and beach hexes cost 3 MPs. So the Type 2 tank could travel 2 ocean hexes and one beach hex all on the same turn. I hope I communicated that well enough to be understood?
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