04-03-2014, 04:05 AM,
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Poor Yorek
Sergeant Major
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Posts: 607
Threads: 51
Joined: Jun 2012
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RE: 88 AA gun & opportunity fire
(04-03-2014, 03:44 AM)Arjuna1111 Wrote: The 88mm was mostly a direct fire weapon, where does it say it cannot fire opportunity fire?
In PG, the 88mm has two fire types, BF and AT. Using AT fire, such a unit may make one OF attack per turn (which uses up its activation). The unit may not take OF using the BF value (see OF rules 13.0). The unit lacks a DF value with which to make OF attacks against units susceptible to DF.
BF = bombardment fire
AT = anti-tank fire
DF = direct fire
OF = opportunity fire
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04-03-2014, 05:34 PM,
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vince hughes
Second Lieutenant
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Posts: 1,310
Threads: 61
Joined: May 2012
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RE: 88 AA gun & opportunity fire
(04-03-2014, 09:08 AM)Poor Yorek Wrote: No problem.
I've never played ASL, but, from hearing others discuss it, I get the impression that it is best to do a memory erase when switching back-and-forth between ASL and PG.
Arjuna (first name of ex-Sri Lankan Cricket captain ?)
Just like to reinforce PY's remark above in that it is very very true. One of the things I found difficult to remember were the different abilities of leaders in the two games. A PG leader is a lot different to a SL leader and yet has some similarities. For the first two games I had a chart handy that showed leaders abilities when Good Order, Disrupted or Demoralised.
Another minor, but important difference is when recovering (rallying) units. Remember that in PG, they need to roll LESS than their morale number and not equal to or less than. So an '8' moraled unit that is DEM would need to attain a '6' or less on the dice (unless assisted by a leader).
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04-03-2014, 10:50 PM,
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Arjuna1111
Recruit
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Posts: 4
Threads: 0
Joined: Mar 2014
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RE: 88 AA gun & opportunity fire
(04-03-2014, 05:34 PM)vince hughes Wrote: (04-03-2014, 09:08 AM)Poor Yorek Wrote: No problem.
I've never played ASL, but, from hearing others discuss it, I get the impression that it is best to do a memory erase when switching back-and-forth between ASL and PG.
Arjuna (first name of ex-Sri Lankan Cricket captain ?)
Just like to reinforce PY's remark above in that it is very very true. One of the things I found difficult to remember were the different abilities of leaders in the two games. A PG leader is a lot different to a SL leader and yet has some similarities. For the first two games I had a chart handy that showed leaders abilities when Good Order, Disrupted or Demoralised.
Another minor, but important difference is when recovering (rallying) units. Remember that in PG, they need to roll LESS than their morale number and not equal to or less than. So an '8' moraled unit that is DEM would need to attain a '6' or less on the dice (unless assisted by a leader).
Would you care to reproduce that chart here?
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